tag:blogger.com,1999:blog-15543042108015340702024-03-05T21:38:01.641-08:00videodysseyAn obscure video game blog.Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.comBlogger17125tag:blogger.com,1999:blog-1554304210801534070.post-71410300811751238612013-07-25T21:58:00.001-07:002013-07-25T22:03:50.343-07:0016-Bit Heaven: Jim Power In Mutant Planet (Micro World, 1993)<div class="separator" style="clear: both; text-align: center;">
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Let's get something straight right from the get-go...<span style="color: red;">Jim Power In Mutant Planet</span> for the PC-Engine is not a very good game. Not in the slightest. However, exceptions can be made when the soundtrack for said game is absolutely mind-blowing. So before we continue, please enjoy this six-minute mix of Jim Power music, composed by Chris Huelsbeck. It's pure 80's sci-fi synth heaven.</div>
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Amazing right? If you loved the recent <b>Farcry 3: Blood Dragon</b> soundtrack, you're sure to love this. You might have also noticed that the cover for this version is basically <b>Arnold Schwarzenegger</b> as Jim Power. This was in the early 90's, so Arnie was still in his prime, and since the game was only released in Japan, the artists had a lot more leeway for modelling characters after Hollywood movie stars. <br />
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Ok, with all that out of the way let's talk gameplay. Jim Power is a hybrid action game, part side-scrolling platformer and part horizontal shooter. You maneuver Jim through the levels, collecting keys to proceed past locked doors, jumping and shooting at enemies and trying not to die.<br />
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At the end of each level is a jetpack which you must use to defeat each level's Boss.<br />
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After that, you get to control the jetpack through a horizontal shooting sequence to get to the next level.<br />
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The story kicks off with a video message sent to Jim Power, informing him that the President's daughter Samantha has been kidnapped by Vulkhor, the ingominous devil from a Mutant Planet in a Galaxy called Exortos, which lies at 538 million light years from Earth (I promise you, I did not just make this stuff up).<br />
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Somehow Jim Power zaps himself 538 million light years away to the Mutant Planet, and thus the game begins.<br />
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The biggest problem with Jim Power's platforming sequences is in his jumping mechanics. Unfortunately, whoever programmed the game did a horrible job in getting the jumping right, and it's essentially a gamebreaker. There are numerous objects to avoid and platforms to jump to, and because Jim can't jump properly it's going to result in numerous deaths. The other problem is that Jim can't take shit for hits, and one hit by ANYTHING in the game will obliterate the dude into a pile of dust.<br />
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These issues make for a very frustrating experience while playing Jim Power. So much so, that I ended up using a cheat code to make Jim invincible just to get through the game. All you have to do is enter WHOCHEAT as the password before starting the game, then once the level starts press Select + DOWN.<br />
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You will be given 9 lives, and although you can still be killed during the platform sequences (invincible in boss/shooter levels), you do not lose a life and can continue on where you left off.<br />
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Hardcore gaming enthusiasts will no doubt want to try to beat Jim Power without cheats, and it's the perfect game to test a gamers' skills, abilities, and frustration levels.<br />
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Jim Power In Mutant Planet is a pretty short game lasting around 5 levels. Using the cheat mode, it can probably be beaten in 30 minutes. The graphics in this version are so/so. Some of the mini-bosses and level bosses are cool looking, but forgettable. <br />
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Speaking of Bosses, once you get to Final Boss Vulkhor, the ingominous devil from blah blah etc...prepare to laugh. I almost feel sorry for the guy, as it appears he got beat with an ugly stick. He looked pretty menacing during the opening sequence, and I don't know what the designers were thinking, but menacing ain't one of 'em now.<br />
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The game ends abruptly once Vulkhor drops dead. We get a scene showing Jim Power standing on top of the cave over Vulkhor's corpse and then a THE END screen with him and Samantha. I guess we should be glad it's finally over.<br />
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Jim Power In Mutant Planet was redesigned by French developer Loriciel for the <b>SNES</b>, adding new levels and 3-D graphics. The game was renamed to <b>Jim Power: The Lost Dimension in 3-D</b> and even came packaged with a pair of 3-D glasses. I have not had a chance to play that version yet, but apparently the same gamebreaking mechanics were still implemented, as I hear the SNES version is considered one of the most difficult games ever made.<br />
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In the end, just as I mentioned at the very beginning...it's all about that Jim Power soundtrack. It truly is one of my favorite soundtracks of the 16-Bit era. Chris Huelsbeck, who also composed the Turrican soundtrack, produced an absolute gem here. So if anything, play the game just to enjoy those rockin' tracks. I'll leave you with a few of my favorites.<br />
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Jim Power In Mutant Planet - Title Theme</div>
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Jim Power In Mutant Planet - Stage 1</div>
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Jim Power In Mutant Planet - Stage 3</div>
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Jim Power In Mutant Planet - Stage 4</div>
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<br />Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com1tag:blogger.com,1999:blog-1554304210801534070.post-62660715931513254802013-07-22T23:12:00.000-07:002013-07-25T23:32:37.572-07:00NEStalgia: Totally Rad (Jaleco, 1991)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhltzpWLtQdLzdygr4Ow-blVy7hVtt44jbbWu_4ui-1ldjS9B7uzA8Qt_sq3edxHku1tcOMgLuh1WDbihMnXlaG9lO1GB_2a6MqSBvS4YsL8toFY8sMIo2RwUJMLHILyqLV-PLsdborQqo/s1600/2362322-nes_totallyrad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhltzpWLtQdLzdygr4Ow-blVy7hVtt44jbbWu_4ui-1ldjS9B7uzA8Qt_sq3edxHku1tcOMgLuh1WDbihMnXlaG9lO1GB_2a6MqSBvS4YsL8toFY8sMIo2RwUJMLHILyqLV-PLsdborQqo/s640/2362322-nes_totallyrad.jpg" width="457" /></a></div>
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If you've ever seen <b>Bill & Ted's Excellent Adventure</b>, or if you grew up in California during the 80's and experienced the dialect of skater boys, valley girls, surfer dudes and other "extreme" social circles, get ready to be <i>totally annoyed by this bogus game's dialogue dudes</i>!<br />
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<a name='more'></a><span style="color: red;">Totally Rad</span> actually began life in Japan as a game called <b>Magic John</b> for the Famicom in 1990. That game featured John, an innocent kid with a winged hat that learned magic from Mr. Pong, and must now use his magic to save his girlfriend Yuu, who was kidnapped by a bunch of circus clowns. The gameplay of Magic John is exactly the same, the only difference being the looks of John/Yuu and their dialogue.<br />
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Here's what Magic John and Yuu look like:<br />
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Someone at the Jaleco of America office with a passion for surfer dude lingo REALLY wanted to change things up for the North American release of this game, and Totally Rad was born. The game now featured regular dude Jake, righteous babe Allison, and a gnarly old magician named Zebediah.<br />
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The introduction page from the Totally Rad manual:<br />
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As you can probably tell, while Jake and Allison got their Totally Rad makeovers, Mr. Pong is still exactly as he was in Magic John with just a name change...and is now creepy as hell because of it.<br />
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Here are a few scenes from the opening sequence of Totally Rad:<br />
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The gameplay of Totally Rad is pretty straightforward as compared to other run n' gun platformers of it's kind, with a few differences. Jake has the ability to use several different magic tricks at his disposal. He also jumps like Samus from <b>Metroid</b>. Some of the enemies provide a challenge, and level design is tricky in spots due to the relation of enemy placement, resulting in cheap hits. Mini-bosses show up throughout the levels, and a giant, bodacious boss awaits you at the end of each level.<br />
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The first level has Jake running around the city after being attacked by an unknown enemy that looks like Master Chief straight out of <b>Halo</b>:<br />
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And then the first Mini-Boss:<br />
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But Jake's got bigger problems, as Allison has been like kidnapped or something and taken into a Circus tent, where a bunch of creepy ass clown dudes await!<br />
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And it is here that we meet our first Boss of the game...a giant transvestite vampire with a mohawk. I must admit, the bosses in this game are most excellent, dudes.<br />
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But killing this thing doesn't get you anywhere, as Allison is still in need of saving.<br />
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The next level takes you through the rough part of the city, into the sewers, and up a skyrise.<br />
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Eventually you'll drop down and meet Boss #2, Mr. Anus Eye:<br />
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Once you kill Mr. Anus Eye, Allison is saved. But wait! There's more?!?<br />
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<br />
Level 3 starts out in a forest and quickly descends into the underwater depths.<br />
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The third boss might be the most normal looking one of the game. It's just a whacked out fish, dudes. But Jake's hungry. Like, Fish Tacos anyone?<br />
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Act 4 takes Jake deeper into the underground, where the evil denizens of the caves await.<br />
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Survive the caves and you'll get to Boss #4, which is one ugly Undead Cyborg from Hell.<br />
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Everything's going hunky-dory so far. But wait...!<br />
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WTF!?!?! How the hell did your girlfriend get locked up in a trunk underwater AND learn magic at the same time? Whoever was in charge of this translation must have took some bad acid...<br />
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...which takes us to our final act! Like finally OMG! This last level has a futuristic, techno-vibe going for it.<br />
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There are a bunch of cool-looking mini-bosses in this last level, but nothing too difficult. Before you know it, the Final Boss of the game will arrive, and he's pretty badass, dudes. His name is Edogy, and he's like some kind of bug-eyed brain controlling a suit of warlord armor, or something.<br />
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And that's that. The professor is saved! Most excellent dudes!<br />
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But where's Zeb?<br />
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Zeb's note reveals that he was one of the people from the underworld, and now that Edogy is destroyed he is going to move back into his old stomping grounds.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIV1t2A8JspWCURGbPoUfypeSettsY-uUn8uYhfj1YYoMd2Sv7szIVXSCCXWBMR7PQMonmHHZiWgr23IIX8A8utvnqVVBEWUKQgTW40xPE01MVmhvbut4mG14R-FiJV0jcA_WLZ5JAFeY/s1600/tr106.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIV1t2A8JspWCURGbPoUfypeSettsY-uUn8uYhfj1YYoMd2Sv7szIVXSCCXWBMR7PQMonmHHZiWgr23IIX8A8utvnqVVBEWUKQgTW40xPE01MVmhvbut4mG14R-FiJV0jcA_WLZ5JAFeY/s400/tr106.png" width="400" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJMXrKhFX4z8A-jGIur2cScO8As0w_uX3pTgEa2VT9G-1XIH3O-gM-mUstKLnafeQ87wQwmHBYB_ulbuN4RwYiHyTAmj6YiryKl1L6ADr2iYUBvWCr5M2VZ_VRqUXTnvGjUHHlq0Dwc2E/s1600/tr112.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="362" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJMXrKhFX4z8A-jGIur2cScO8As0w_uX3pTgEa2VT9G-1XIH3O-gM-mUstKLnafeQ87wQwmHBYB_ulbuN4RwYiHyTAmj6YiryKl1L6ADr2iYUBvWCr5M2VZ_VRqUXTnvGjUHHlq0Dwc2E/s400/tr112.png" width="400" /></a></div>
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Alright, alright. Can we get to the freaking ending already? All this surfer dude talk is boiling my brain...<br />
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I didn't really talk magic during this run through mainly because you really don't need it while playing this game. Sure, it can help on some bosses and whatnot, but it's more of a challenge playing without. But since the game was initially all about using magic, here are a few of the powers you get to use:<br />
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<b>Fire</b>: Two columns of fire spread across the area.</div>
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<b>Water</b>: A giant bubble unleashes havoc within the screen.</div>
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<b>Wind:</b> A giant head blows wind at your enemies.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBtGgEkSBrCM_dJ-6aLaRaIMagJzFgwlCOPbtiubwCEB-8IDUEZSrutlYp_drypHsH-WZpZV-xJ-_rTTkfoDq6PikiP7ybLdFhxeg6qvUTL91HdPdQYNmAb5esj51qgDggpoFlQlE2q_4/s1600/snap0257.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="310" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBtGgEkSBrCM_dJ-6aLaRaIMagJzFgwlCOPbtiubwCEB-8IDUEZSrutlYp_drypHsH-WZpZV-xJ-_rTTkfoDq6PikiP7ybLdFhxeg6qvUTL91HdPdQYNmAb5esj51qgDggpoFlQlE2q_4/s320/snap0257.bmp" width="320" /></a></div>
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<b>Stone</b>: A bunch of rocks attack the screen.</div>
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<b>Eagle</b>: Turns Jake into an Eagle enabling the ability to fly.</div>
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<b>Lion</b>: Jumps 50% higher and cannot be hurt while jumping.</div>
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<b>Fish</b>: This form allows Jake to swim underwater.</div>
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Other magics include a Damage Shield, Stop Time (freezes enemies), and Life Up powers which refresh hit points. </div>
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Totally Rad might annoy gamers with it's extremely dated surfer slang, but that's part of the fun of it. It's rare to find a translation more laughable than this one, no doubt about it. This is a cult classic NES game in my book, and well worth a playthrough. If you'd like to check out the full comparisons of the translation differences between Magic John and Totally Rad, please check out <a href="http://www.flammie.net/vse/things/rad/index.htm" target="_blank">The Rad Project</a>.</div>
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Here is the original Magic John cover for the Famicom:</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKU_1dQE3PDcR0qfYP75EJkJ_LFiZspW9cC-W16DA-jSYVgMU-VFyVjwSU6bwINkhIjBjXlWW5d008hFZyR4YkYjy1jv_XddUI4UDYyMx61kaB2XEeh_gB9JT48TfHljSPjFMZmB3sxs/s1600/tumblr_lrx1pigU9o1qarvkgo1_400.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdKU_1dQE3PDcR0qfYP75EJkJ_LFiZspW9cC-W16DA-jSYVgMU-VFyVjwSU6bwINkhIjBjXlWW5d008hFZyR4YkYjy1jv_XddUI4UDYyMx61kaB2XEeh_gB9JT48TfHljSPjFMZmB3sxs/s640/tumblr_lrx1pigU9o1qarvkgo1_400.jpg" width="636" /></a></div>
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And the Totally Rad theme song:</div>
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-62999046856770607212013-05-29T16:13:00.000-07:002013-07-22T15:34:42.990-07:00PS1 Zone: The PS1 RPG's before Final Fantasy VII<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq4G_CixfBP8n3Zw-aMBWtYXsW4MWOvaL12J8Nm-_8HBh4rwNUzlLJtJbMeU8CMbojEqcl9PuVeDVDj_i68UuiplTBq-pZei0m-RibfIS4WPwZq9GrsSzCjkZ47yqzmKCzJ5joml7U7bw/s1600/gfs_41786_1_2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhq4G_CixfBP8n3Zw-aMBWtYXsW4MWOvaL12J8Nm-_8HBh4rwNUzlLJtJbMeU8CMbojEqcl9PuVeDVDj_i68UuiplTBq-pZei0m-RibfIS4WPwZq9GrsSzCjkZ47yqzmKCzJ5joml7U7bw/s400/gfs_41786_1_2.jpg" width="400" /></a></div>
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If you happened to own the first PlayStation (PS1) console in the U.S. between 1995 to mid-97, you might recall just how slim the pickings were when it came to the PS1's RPG game library back then. Considering how many Sports games, Action games and Platform games there were for the system at the time, RPG's were few and far between. It wouldn't be until <b>Final Fantasy VII</b> was released in August of 1997 that the PS1 would become the go-to console for RPG's, launching the popularity of the genre into the behemoth it is today. Let's take a look back at the few RPG's that did exist on the PS1 pre-FFVII.<br />
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1. <b>King's Field</b> (release date: 2/15/96) </div>
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Released five months after the PS1 came out in the U.S, the earliest RPG for the console was King's Field, which was actually called King's Field II in Japan. The game featured an expansive 360-degree environment to explore, 3D animated graphics, and a difficulty scale only rivaled by future <b>From Software</b> games. My only problem with the King's Field series was that the combat was usually too slow-moving for my tastes, but those that can deal with that and the harsh difficulty are rewarded with an enriching RPG experience. King's Field has gone on to become a cult classic of sorts for early PS1 games, and is the true spiritual-successor to today's hardcore RPG experience in games like recent From Software release <b>Dark Souls</b>.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3v32ppDDI1H94loT4BVHo2ehq4sZsl5cNZvZ_2r6-4TYZdgR3jHejAaPVl8Yf4CBQ0sxvKqvzWUCUIylCUfcvmPxoYsKP2rnoCORenYYX3gdPSaLG6fjd4kJ_BKdrVIumG-TlHjkHZqw/s1600/kf.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="403" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3v32ppDDI1H94loT4BVHo2ehq4sZsl5cNZvZ_2r6-4TYZdgR3jHejAaPVl8Yf4CBQ0sxvKqvzWUCUIylCUfcvmPxoYsKP2rnoCORenYYX3gdPSaLG6fjd4kJ_BKdrVIumG-TlHjkHZqw/s640/kf.jpg" width="640" /></a></div>
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2. <b>Beyond the Beyond</b> (release date: 9/11/96)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJbN-3erzKF4MTV2FpE3pGI_IIJXA7fIXoyiz4QLxMrvS7NrUSHH-HrOGohAf0ruYOh7ZJx6wQ38EgGbwJ0fgpmRL1N3Ro2NHfAL26O8cquwSSEE_ZVdrVnHrZYQR0vJdqEgCVi4e_cU/s1600/Beyond+the+Beyond+%5BU%5D+%5BSCUS-94702%5D-front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIJbN-3erzKF4MTV2FpE3pGI_IIJXA7fIXoyiz4QLxMrvS7NrUSHH-HrOGohAf0ruYOh7ZJx6wQ38EgGbwJ0fgpmRL1N3Ro2NHfAL26O8cquwSSEE_ZVdrVnHrZYQR0vJdqEgCVi4e_cU/s400/Beyond+the+Beyond+%5BU%5D+%5BSCUS-94702%5D-front.jpg" width="400" /></a></div>
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Beyond the Beyond was the first RPG I bought for the PS1 and my second favorite on this list. I remember being so excited that the PS1 now had an exclusive, traditional RPG in their arsenal. It was also one of the first "dual-case" games I remember for the PS1, due to the manual being too thick to include in a single-disc case. I believe the game was bashed for being a bit too cookie-cutter of an RPG for most tastes, but I vividly remember really enjoying this game. Combat was a lot of fun, and the 3D turn-based gameplay was unique for a PS1 RPG. I haven't played Beyond the Beyond since it first came out, but I do still own a copy and will have to give this game another playthrough soon enough.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg02dLJ9L2XSUEUfRx_wM6tFrVy3hUpaOEq8dJWQPgnfNo5Nvr6nksi1rAgumcobJlbOhQwZNMuVhyphenhyphenVECbGPkWXsyXiSLODCUU8cx4gSxYvCDkm0Rxw5kKJiFBGpjTdDg3O90MTySnY-v4/s1600/btb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg02dLJ9L2XSUEUfRx_wM6tFrVy3hUpaOEq8dJWQPgnfNo5Nvr6nksi1rAgumcobJlbOhQwZNMuVhyphenhyphenVECbGPkWXsyXiSLODCUU8cx4gSxYvCDkm0Rxw5kKJiFBGpjTdDg3O90MTySnY-v4/s640/btb.jpg" width="640" /></a></div>
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3. <b>Blood Omen: Legacy of Kain</b> (release date: 11/14/96)</div>
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Blood Omen: Legacy of Kain was something of a surprise when it was released during the late fall of 1996. You played as a newly resurrected vampire named Kain, who you must guide on a journey of revenge against his would-be murderers, the Circle of Nine. Along the way Kain must feast on blood to survive, and just about any NPC in the game was a target. The game had a unique top-down display on the right side of the screen which depicts Kain in a coffin, and a vial of blood displays his health. Although Blood Omen was more action-oriented, it has enough RPG elements going for it to classify itself as a legit RPG for the PS1. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsu5NWRHHru_PEeYxLJuri_LX4wdOIT5dtSQv50CeZrDhueDDzWY8dxPYZ75OBGlx0BWEshjTofRiBhO5lvXZyfaF3LrRh6EGDKD_TWv3Ig82-zMXbi9yU7zIxCKNkx8Ua9oaYzMo_7ZM/s1600/36600-Blood_Omen_-_Legacy_of_Kain_%5BU%5D-7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsu5NWRHHru_PEeYxLJuri_LX4wdOIT5dtSQv50CeZrDhueDDzWY8dxPYZ75OBGlx0BWEshjTofRiBhO5lvXZyfaF3LrRh6EGDKD_TWv3Ig82-zMXbi9yU7zIxCKNkx8Ua9oaYzMo_7ZM/s640/36600-Blood_Omen_-_Legacy_of_Kain_%5BU%5D-7.jpg" width="640" /></a></div>
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4. <b>King's Field II </b>(release date: 11/20/96)</div>
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The second U.S. release in the King's Field series, <b>King's Field II </b>(King's Field III in Japan) offered the most explorable environment in a PS1 RPG at the time. Everything was bigger, from the outside world, to the enemies and the characters, and the story had an immersive, epic feel to it. While the game may have featured the same, slow-moving gameplay aspects as it's predecessors, there was much more to hold my interest this time around. As it stands, King's Field II remains my favorite game in the series.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhIKZyggDei_sISE7pXICiDZPWKUKnvQqFEvjKjpyxJMowiT9ov-MBuE6Z5jbazYVWhj3-_lULHZXKDZm3XGLFYoZo8ATmzSOPAHhG29XWg_l08dTkG5Mk3GIx79P4mgRN26qqK7uMTY/s1600/3KingsField29.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnhIKZyggDei_sISE7pXICiDZPWKUKnvQqFEvjKjpyxJMowiT9ov-MBuE6Z5jbazYVWhj3-_lULHZXKDZm3XGLFYoZo8ATmzSOPAHhG29XWg_l08dTkG5Mk3GIx79P4mgRN26qqK7uMTY/s640/3KingsField29.jpg" width="640" /></a></div>
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5. <b>Revelations: Persona</b> (release date: 12/14/96)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU_-z3fSl0kawqdZbzqn1LAWDJZQOvOAS_oTKCebhDHeBeQZNqx1ASM-IRBAH2TXsWvQ3vtfKFnMQx2zYvWrC8c5Ql-RFIf2krfymEqMavMpVCurnCCmK4ugUpIG5zs6URkEQ2kunpuyA/s1600/persona.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhU_-z3fSl0kawqdZbzqn1LAWDJZQOvOAS_oTKCebhDHeBeQZNqx1ASM-IRBAH2TXsWvQ3vtfKFnMQx2zYvWrC8c5Ql-RFIf2krfymEqMavMpVCurnCCmK4ugUpIG5zs6URkEQ2kunpuyA/s400/persona.jpg" width="400" /></a></div>
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<span id="goog_605451944"><b>Atlus</b> released Revelations: Persona as their first RPG release for the PS1 in the U.S.</span>, and would go on to become a big player in RPG's for Playstation consoles in years to come. Revelations: Persona was something of a surprise when it was released. It featured a modern setting where a group of high school students are playing a game called "Persona". Hell literally breaks loose when demons are summoned through actions in the game and the group of students embark on a journey to stop the demons from taking over the city. </div>
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Revelations: Persona featured a first-person dungeon-crawling experience, weaving through schools, hospitals and police stations in search of answers. The angled third-person viewpoints during combat was also unique to this RPG, as well as the ability to summon demons to aid the players. The Persona series is more popular than ever thanks to the fantastic <b>Persona 4 </b>release a few years back, but it all started here.</div>
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6. <b>Suikoden</b> (release date: 12/28/96)</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGdLqaZ_udmrY9kNFMgF-paXqe8bk88qhPlQFE_uohwoM4lysWM61Fld4XGgcY5cdtnEDg5-VH7PeEwmTnSjFWoFtp9wyDGcC-dIcJLPR_j0_KQ5lcWlnQDImgXAhwoNq19J4hfpyB3SM/s1600/206066-suikoden_us.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGdLqaZ_udmrY9kNFMgF-paXqe8bk88qhPlQFE_uohwoM4lysWM61Fld4XGgcY5cdtnEDg5-VH7PeEwmTnSjFWoFtp9wyDGcC-dIcJLPR_j0_KQ5lcWlnQDImgXAhwoNq19J4hfpyB3SM/s400/206066-suikoden_us.jpg" width="400" /> </a></div>
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The first Suikoden game is the only RPG on this list that I have yet to play. I never remember seeing it in the stores while attempting to get an RPG fix in the early days of the PS1, and had no idea it even existed. I thought the supremely amazing <b>Suikoden II</b> was the only U.S. release at the time. Word is that this first Suikoden game is an excellent entry into the series, with fleshed out characters, fantastic music and an enthralling, memorable story...only eclipsed by the sequel, Suikoden II. I bought this first game on Playstation Network a few years back, and will definitely have to dive into it soon.</div>
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7. <b>Vandal Hearts</b> (release date: 3/27/97)</div>
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Vandal Hearts gets a nod as the first turn-based tactical RPG for the PS1, and it would lay the foundation for future strategical RPG hits like <b>Final Fantasy Tactics</b>.Vandal Hearts featured several character classes, many types of enemies and a series of grid maps made up of squares in a variety of heights. The player could move their group of characters around the map during each turn, making for some fun and interesting battles. The graphics of Vandal Hearts may have been eclipsed by future tactical RPG's, but the heart and charm of this game still shines through even today.</div>
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8. <b>Wild Arms</b> (release date: 5/21/97)</div>
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The final entry on this list happens to be my favorite. Wild Arms is one of the best RPG's I've ever had the pleasure of playing during those early days on the PS1. The story focuses on the western-fantasy themed lands of Filgaia, where giant behemoths called the Metal Demons have returned...and destruction is coming. It's up to a group of three young vagabonds -- Rudy the Gunslinger, Jack the Treasure Hunter and Cecilia the Mage, to stop the threat of the Metal Demons and save the world. This RPG really grew on me as I played it, and there is a certain charm to the cutesy-styled look of the characters during the 3D combat scenarios that just can't be matched. Not only that, but Wild Arms features some of the strangest enemies and boss monsters I've ever encountered. It's a true classic PS1 RPG in my book.</div>
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Unfortunately Wild Arms would only get three months of playing time and praise, because on August 31st, 1997, RPG's on the PS1 would never be the same as <b>Final Fantasy VII</b> was released in the U.S. A true classic RPG for the PS1 was born, and games like Wild Arms quickly faded into obscurity. I remember spending the rest of 1997 completely engulfed by FFVII's world, and the game sealed my love for RPG's forevermore. Dozens of excellent RPG's would grace the PS1 console after the success of FFVII, and the console went on to become to having the best RPG libraries gaming has ever seen. </div>
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Think it's time to finally play that first Suikoden game, seventeen years after the fact!</div>
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com4tag:blogger.com,1999:blog-1554304210801534070.post-77999341444010814792013-03-25T11:15:00.000-07:002013-03-25T11:33:09.736-07:00Obscure PC Games: L-ZONE (Synergy, 1993)<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIkNvOjehyphenhyphen-YyLKMvLOhUYLWakYAtLa8QnTDazrVbjFfzAmiRoK02a5F1vuUR5bKYZm3rn0FB2AblcYpJKHZx5di4MrSOJwYBGnLtTGI9dICvXVx6D8yYMrvxjwiz5PPgx7Th8U6vd1s/s1600/lzone.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVIkNvOjehyphenhyphen-YyLKMvLOhUYLWakYAtLa8QnTDazrVbjFfzAmiRoK02a5F1vuUR5bKYZm3rn0FB2AblcYpJKHZx5di4MrSOJwYBGnLtTGI9dICvXVx6D8yYMrvxjwiz5PPgx7Th8U6vd1s/s640/lzone.JPG" width="640" /></a></div>
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<i>L-ZONE --- A hyper-automated city built by a mad scientist.</i><br />
<i>Beneath a gigantic dome rise monumental buildings. Within them extend vast spaces.</i><br />
<i>The tense air throbs within the hum of machinery.</i><br />
<i>A realm chock-full of idling machines, yet not a soul stirs.</i><br />
<i>The moment the switch is thrown, L-ZONE awakes.</i><br />
<i>The whine of machinery...a robot starts to move...the flash of a nuclear explosion.</i><br />
<i>Pass down the corridors, open every door, evade each trap.</i><br />
<i>When you've gone through all the zones, the path to planet Green will show itself.</i><br />
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<i>Activate the machines!</i><br />
<i>Solve L-ZONE's riddle!</i><br />
<i>Throw open the door to planet Green! </i><br />
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<a name='more'></a>This is the introduction to L-ZONE, a rare and obscure adventure game made by <b>Haruhiko Shono</b> and Synergy in 1993. The game is so incredibly hard to find that I had to end up paying a
good amount for my copy, as if it were a new game just released today. It was well worth it.<br />
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There is no real objective behind the introduction. You enter L-ZONE by way of pointing and clicking your way around it's environment. There are no enemies to kill, no missions, no story...you are entirely alone within L-ZONE, surrounded by a multitude of complex and intimidating machinery.<br />
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You'll make your way around the city much like a curious cat...wondering what happens if you push a button on a console or what machines still work. Many different areas lie ahead. There is a room full of giant speakers and effects modules, where pushing the right knobs will have you playing all kinds of synthetic sounds, like a futuristic heaven for an audiophile.<br />
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Eventually you'll come upon a room with an isolation tank. Enter the tank and prepare for one of the wildest trips of the game, straight out of the movie <a href="http://en.wikipedia.org/wiki/Altered_States" target="_blank">Altered States</a>. If you haven't seen the movie, William Hurt plays a psychology professor who experiments with sensory-deprivation by using a floatation tank (an isolated tank filled with water). During a trip to Mexico he is given an intense form of Mushrooms by a tribe, and begins to shroom it up during his experiments. He experiences a form of biological devolution as a result, and you'll have to see the movie for all of it's trippy and psychedelic scenes. L-ZONE's isolation tank includes a trip of it's own, and it's a nice nod to the movie.<br />
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Many other surprises are in store within L-ZONE. Puzzles come in the form of the machines you discover. Pressing certain buttons will perform various actions. One room will feature a panel of levers for fusing matter. Others will reveal vague hints about future rooms. You'll also discover robots you can activate that can also reveal hints or open doors for you.<br />
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At one point, you won't be able to proceed until you find a special suit for the next area. Some puzzles will actually end the game right then and there, effectively killing your curiosities. But continue forging ahead, and eventually you'll discover the path to planet Green.<br />
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The best thing about experiencing L-ZONE is the whole ambiance the surroundings provide. This is where Shono's vision shines, and I was astounded by all the sights and sounds I was subjected to. You are going to feel completely alone within the rooms of these giant machines and their clicking, whirring and synthetic noises. All of the sound effects are amazing, including the techno-electronic music score by Norikazu Miura.<br />
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The graphics are equally astounding and I was constantly awestruck as I made my way around the domed city. For a game made 20 years ago they are still impressive, and many of the machines look like they could actually work.<br />
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My only problem with L-ZONE is that it is extremely short, and I was able to explore most of the environments and get to planet Green in less than an hour. I'm sure more time can be spent exploring L-ZONE's surroundings in a replay, or discovering the other "kill-switches" that are hidden within. But to understand the fact that Shono did most of the programming on the game himself is impressive to say the least.<br />
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It's a shame L-ZONE never received the recognition it deserved outside of Japan, and as a result it's become insanely obscure and hard to find. The game won many awards in Japan but almost disappeared entirely by the time <b>Myst </b>was released in the states that same year. This is a game that could benefit from an HD remake as well as an appearance on Steam or available as a download on current consoles.<br />
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Shono went on to develop other games, including the steampunk influenced visual novel <b>Gadget</b>, which also won awards in 1995. He also appeared as a conceptual artist for the 2004 film <b>Casshern</b>, and reappeared as an art director for <b>Imabikisō, </b>a visual novel for the PS3 and Wii that was never released outside of Japan.<br />
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To this day, L-ZONE remains a forgotten, lost masterpiece of a game...just waiting to be discovered by a new generation. And within L-ZONE lies a rich, futuristic world with timeless graphics and amazing ambiance. A treasure, indeed.<br />
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Here is some gameplay footage of L-ZONE, which gives you a good feel for it's unique atmosphere. Note that the player activates a "kill-switch" at the end of the video. That's not the end of the game, and I'm not sure if the player understands that or not!:<br />
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<iframe width="640" height="480" src="http://www.youtube.com/embed/MdZUs6t5hTw?rel=0" frameborder="0" allowfullscreen></iframe>Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com1tag:blogger.com,1999:blog-1554304210801534070.post-44132769081053975832013-03-21T21:37:00.001-07:002013-03-25T08:51:20.461-07:0016-Bit Heaven: Valis: The Fantasm Soldier<div class="separator" style="clear: both; text-align: center;">
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The Valis series was a popular side-scrolling action platformer from Japan that produced four sequels and several remakes throughout the 90's. Telenet Japan developed the first game titled <span style="color: red;">Valis: The Fantasm Soldier</span> for the Sony MSX computer in 1986, followed by the Famicom/NES a year later. The game was then remade for the Sega Genesis, Super Nintendo and various other systems. The heroine of the series is a blue-haired schoolgirl named Yuko, who is chosen to protect a realm called Vecanti, the Dream World. To do so she must wield a magical sword called Valis.<br />
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My first experience with the Valis franchise began in 1989 when <span style="color: red;">Valis II </span>was released for the TurboGrafx-16 as a Super CD-ROM. It was one of the first action games for the Super CD-ROM and I loved the game for it's challenging and unique level designs.<br />
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For whatever reason, the folks responsible for localizing games decided Valis: The Fantasm Soldier would never be released in the U.S. for that console, and only ported over to the PC-Engine in Japan well after Valis IV. This first game became a mystery to me for several years until I was finally able to get my hands on the PC-Engine import.<br />
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Valis: The Fantasm Soldier kicks off with Yuko waking up and going to school, like any normal day...only to be bombarded by demons before she's able to make it to class. A magical sword appears in her hand, and off she goes, demon-slaying her way from school and down into the subways.<br />
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After she beats the first boss a giant priestess appears and transforms Yuko into a warrior, pleading with her to save Vecanti before the demons take over Earth. A warlord named Rogles is trying to take over the realms, and in an effort to thwart Yuko's attempts to save them he brainwashes her best friend Reiko...leaving Yuko with a lot of saving to do.<br />
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The action in Valis is very similar to the Castlevania series. Yuko can access all kinds of power-ups for the Valis sword, and you can level-up these power-ups three times by collecting three of the same power. Yuko can also collect stars which gives her magical abilities such as fire shields or the ability to unleash earthquakes on her foes. There are enough power-ups and abilities to make experimenting fun while scrolling through the levels.<br />
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The graphics on the TurboGrafx-16 and PC-Engine versions, while not as good as it's sequels, are truly a sight to behold. Yuko is taller and more slender than her appearances on other consoles. The colors are very crisp and jump out thanks to the expanded color palette and increased onscreen colors.<br />
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The cutscenes in Valis (and it's sequels) are simply amazing, and were a big part of the franchise's allure. They were lenghty for their time, and featured beautiful panoramas with scrolling backgrounds and stereo-sound effects. This added a new dimension to storytelling in a side-scrolling game.<br />
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Level design for the first Valis is unfortunately the weak point, at least in this remake version...which is sad considering the fact it came out well after the superior Valis II. The areas aren't very well detailed as other games in the series, and the platforming is pretty cut and dry with virtually no obstacles in the beginning. You just run through the levels killing baddies, and before you know it you're facing the level's boss.<br />
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The bosses aren't very challenging either, and you'll beat most in one or two tries. Thankfully this changes as the game progresses, but the only level I found to be difficult was the last...and boy is it brutal. Prepare to stock up on HP and MP if you intend to even put a scratch on final boss Rogles.<br />
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Poor level design aside, I still give all due respect as this is where it all began for the Valis franchise. The series would only get better, and I plan to dive into the other sequels for future posts soon enough. I highly recommend playing this series on the TurboGrafx-16 and PC-Engine versions, as they are considered the best experience. If you love side-scrollers and have yet to play a Valis game, now's the time!<br />
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<br />Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com1tag:blogger.com,1999:blog-1554304210801534070.post-80037515944049774762013-03-10T20:46:00.001-07:002013-03-10T21:35:48.415-07:00Arcade Stories: The maniacal mock of the Sinistar<div class="separator" style="clear: both; text-align: center;">
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Arcades were a pretty big deal when I was a kid. I had parents who loved to gamble, so they would take me to places like Circus Circus or other casinos and drop me off at the nearest arcade so they could try their luck on the tables for an hour or two. I didn't mind at all. Armed with dozens of quarters, I was prepared to take on any game in the place. And then I heard a loud, evil voice declare, "Beware, Coward!"<br />
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<a name='more'></a>Sinistar was released by Williams in 1982 in two different formats. There was the standard upright cabinet, and a Williams' first: a state-of-the-art cockpit-style cabinet which featured the first stereo-sound ever in an arcade game. It also featured the first 49-way joystick, and most importantly -- the first Williams game to utilize digitized speech.<br />
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It was that loud, threatening sound of the Sinistar I heard echoing through the arcade in stereo-sound and beckoning my quarters that day. And when I found the cabinet, I was amazed at how cool looking this thing was. I seriously thought it was the awesomest spaceship ever. I kinda wondered why the other kids in the arcade weren't playing it...but I was about to find out.<br />
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Dropping my quarter into the machine, the gameplay reminded me a lot like Asteroids at first. You pilot a ship that can rotate in all directions, shooting planetoids that drop crystals used to create "Sinibombs". These Sinibombs are the only thing that can kill Sinistar, a menacing skull-faced ship that is methodically being built while you are playing the game. You can try to hamper his creation by attacking while he is being built, but you must also contend with faster ships out to destroy you. Once Sinistar is built he'll quickly be on your tail, saying things like, "I Hunger Coward. RAAAAAWWWR!!!!!!" while trying to eat your ship whole.<br />
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But like most kids, I had no idea what the rules were on my first play, and in what seemed like mere minutes into the action, I was chased by and eaten by Sinistar in mocking fashion, quickly destroying any arcade-cred I thought I had. He freaking ate me!<br />
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If I would have known to store all the bombs and then quickly unleash them on Sinistar maybe I would have had a chance. But when I found out that he only becomes faster and faster afters he dies, I realized that in this game there is only going to be one winner...Sinistar!<br />
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Sinistar utilizes a game mechanic called Twitch gameplay, which requires quick thinking and fast reaction times. Players with the highest degree of reflexive response will succeed, and a score of over 300,000 is extremely hard to obtain. <br />
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Sinistar was not an initial success, even with all the new bells and whistles. Players found the game way too difficult and would give up after only a few tries...never playing again. However, as time has passed, the game has amassed a huge cult following among classic gaming enthusiasts. Both the cockpit and upright cabinets are highly sought after by collectors and are becoming harder to find. <br />
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Sinistar was also one of the games that never ported over to any home consoles in the 1980's. It was supposedly ready to release, but the video game recession in 1983 stopped that from happening. A prototype cartridge for the Atari 5200 version turned up a few years ago and has since been seen for sale as a reproduction.<br />
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The game has also turned up as part of <b>Williams Arcade's Greatest Hits</b> which released for several consoles in the 90's, and then again as <b>Midway Arcade Treasures</b> in 2003.<br />
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Sinistar also received a 3D sequel of sorts as <b>Sinistar: Unleashed</b> in 1999 for the PC. However, none of the original creators were involved, and the game was more of a sci-fi shooter instead of the frantic twitch gameplay of the original. Even still, that game has taken on a cult following as well, along with above average reviews. The voice of Sinistar in Unleashed resembles the original, adding a bit of nostalgia.<br />
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Here's a video of the original Sinistar gameplay:<br />
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And here's a video showing gameplay from Sinistar: Unleashed:<br />
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Sinistar's popularity continues mostly due to the fact that it was an early arcade
game featuring a menacing villain that actually taunted you in stereo-sound. Once you hear the Sinistar you won't forget his voice, and homages to his taunts have appeared in several television shows and games ever since. <br />
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I still think back to my first encounter with the game. It was a humiliating experience, punctuated by my repeated attempts to
have revenge on Sinistar, only to get eaten again and again. I never
figured out how to beat Sinistar that day, but his roaring threats lingered in my head, taunting me."Beware, I Live", the Sinistar declared. Indeed he does!<br />
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<br />Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com2tag:blogger.com,1999:blog-1554304210801534070.post-90486537949578115082013-03-09T14:12:00.000-08:002013-03-25T11:48:06.292-07:00NEStalgia: Clash At Demonhead (Vic Tokai, 1990)<div class="separator" style="clear: both; text-align: center;">
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The Nintendo Entertainment System continues to amaze me, almost 30 years after the fact. Exhibit A: <span style="color: red;">Clash at Demonhead</span>. I first ran across this game a few years ago while shopping for NES games on eBay. The game cover immediately jumped out at me. Take a look at that cover art for a second -- there is no denying this is one awesome-looking game.<br />
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But cover art was notorious for being very misleading back then, and I expected the game to feature exactly none of the action depicted here. Still...the cover is badass, and enticed me enough to purchase the game (which is insanely cheap btw).<br />
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Having zero knowledge about the game, I popped the cartridge in without expecting much. And boy was I in for a surprise, as Clash at Demonhead preceded to take me on a wildly addictive non-linear adventure for several hours. <br />
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Our hero is Billy "Big Bang" Blitz (just call him Bang), who works for S.A.B.R.E. (Special Assault Brigade for Real Emergencies). While on vacation he gets an emergency call that Professor Plum has been kidnapped. Plum created the Doomsday Bomb, so it's up to Bang to stop the kidnappers from obtaining it. <br />
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Along the way Bang finds out that the kidnappers are the Seven Governors, led by a skeleton named Tom Guycot. Bang learns that the Doomsday Bomb is controlled by seven medallions, which are in the possession of each of the governors. Bang will have to travel across Demonhead to find them.<br />
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Navigating around Demonhead is no joke either. The game exhibits a non-linear mapping system that gives you the feeling of an open-world game. You can just about go anywhere you want at anytime, collecting items, power-ups, and hints by NPC's to help you beat the Governors. At one point you will obtain the power to teleport anywhere on the map you've been before. It's an amazing game mechanic for an NES cartridge, and adds a ton of immersion to the game.<br />
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Gameplay is a lot like the Mega Man series, where the platforming consists of a lot of jumping and climbing while avoiding attacks and shooting at a plethora of enemies. But it takes on a more Metroidvania style, a genre coined for blending 2-D scrolling action in a non-linear world. And just like Mega Man games, it's a very hard, punishing game that will have you dying often and repeating areas. Enemies can be unpredictable and can easily knock you down a pit, where you'll survive the fall but have to fight your way out of a cave and try again.<br />
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Thankfully you'll get a ton of items to help you through the terrain of Demonhead. And these items may just be the most awesome items found in any NES game...ever! We're talking Power Boots and Aqualungs, Barriers and Microrecorders...and the best of all: a Jetpack that lets you fly and a Supersuit that let's you swim in freaking lava! Sure, you might only use the Supersuit once or twice but it's still cool as hell. And the Jetpack might possibly be the sweetest looking 8-bit costume I've ever seen. It's purely amazing.<br />
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Once you get over the awesomeness of this equipment (I never will), prepare for a decently long adventure. Playing without a walkthrough will add several hours, and if you take your time and "farm" certain areas for cash the game can easily take as long as 20 hours to beat -- an insane amount of time for an NES game. <br />
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However, you may have to give in to some sort of guide at certain points, as the game can become confusing as hell. You really have to memorize every zone on the map and take note of the inaccessible areas you'll need to come back to later. Even then, it's quite possible you'll pass over a small pocket of water that is actually a gateway to another area. It might be fun to spend a long time finding the next area, but it can also be extremely aggravating as well.<br />
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You will also have to beat some tough bosses to progress along the way. Some of them are easy, but many of them can be an absolute nightmare, especially when they seem to take a zillion hits before dying. You're going to want to use the Barrier skill to survive, and Thundershot is the most useful weapon in the game. Make sure to stock up on these! There is one boss called The Demon that you won't be able to even kill until you find the Sword of Apollo! <br />
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Soon after you find the sword and defeat the Demon, it's about time to head up to Demonhead mountain and end this thing once and for all. The trip up the mountain is pretty awesome and memorable. Your ascent will attempt to be thwarted by a ton of enemies hellbent on knocking you off the side of the mountain. Stand tall, and you'll eventually reach the top, where the jetpack will take you to your final destination.<br />
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*SPOILER ALERT* Once the last baddie goes down, get ready for an interesting sci-fi twist. The real culprit is an alien being that created the world and is unhappy with the way humans live. He wants the Doomsday Bomb to destroy the world!<br />
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It's then up to Bang to stop the Doomsday Bomb by using the seven medallions. Only problem is he has 30 seconds to place them in the correct order. Failing to do so gives you the "bad ending" (which is just a THE END screen) while succeeding gives you the normal ending of the game. <br />
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*END SPOILERS*<br />
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So, after playing what I think is one of the best NES games I've ever had the pleasure of experiencing, I have to ask myself...where in the world was this game when I was a kid? I never saw it even once along the racks of my local Toys "R" Us. Then I found out that it wasn't released in North America until 1990, a few months after I had traded in my NES for a TurboGrafx-16. It seems like I'm not the only one that missed this game either, as a lot of gamers had purchased the Sega Genesis that year and the NES wasn't getting as much attention. And it's too bad, because this was just the kind of game I had been waiting for. Glad I finally found it!<br />
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Lastly, I need to give huge props to Vic Tokai, the company that made the game. Those guys made one helluva good NES game here, and they don't even make games anymore! With the variety of enemies and rewarding gameplay, colorful backgrounds and level designs (not to mention the coolest items of all time), and the whole open-world feel makes Clash at Demonhead an instant cult classic they should be proud of.<br />
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Here is the box art for the Japanese version of the game, which was known as Dengeki Big Bang!:<br />
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And some artwork seen in the manual:</div>
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<br />Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-20321906152387071102013-03-07T21:29:00.001-08:002013-03-25T11:15:46.934-07:00Obscure PC Games: The Devil Inside (Cryo, 2000)<div class="separator" style="clear: both; text-align: center;">
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The Devil Inside was a 3rd-person shooter developed by Cryo Interactive and written by Hubert Chardot (of the Alone In The Dark series) in the year 2000. And what a strange game this is. The game is about a reality TV show called, "The Devil Inside" where host Jack T. Ripper of the WWWL@ network challenges contestants to a live game of survival horror.<br />
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The contestant in this episode is Dave Cooper, an ex-L.A.P.D. cop who is somehow possessed with the soul of a succubus demon named Deva...what? Together they must infiltrate a haunted mansion in the Hollywood Hills known as Shadow Gate, inhabited by all sorts of evil things led by an undead criminal known as The Night Howler. With cameras rolling, the show begins as Dave Cooper heads into the garden grounds of the mansion. The whole premise has a real "Running Man" vibe to it, and the fact that a cameraman follows your every move and is vulnerable to the surroundings make things interesting.<br />
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Getting this game to run on Windows XP was literally hell. Time
has not been kind to the code of this game, even though it's only been 13 years since it was released. The only way to get the game to run is in Windows 95 or 98 compatibility mode, but even with that there were several hoops to hurdle before I could finish it. The game may stop at certain points and become unplayable depending on the type of graphics card installed. Yet somehow these factors added a mysterious appeal to the game for me, and I was determined to beat it.<br />
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Gameplay is as pretty straightforward as other survival horror 3rd-person shooters, but with a few unique twists. You run around and collect weapons and ammunition as Dave, and shooting enemies requires you to aim a red LED scope at the enemies, enabling you to blow off various limbs. For instance, if you shoot a zombie in the leg, they fall and have to crawl. It's a gameplay mechanic reminiscent of the Dead Space franchise. There are plenty of different weapons to choose from, but I only used the pistol and shotgun through most of my playthrough. Ammo is the most abundant for these weapons, and they were the most effective.<br />
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Through the course of the game you'll have the opportunity to change Dave into Deva, the inner demon I mentioned earlier. Deva offers a different set of skills and abilities, from casting spells such as fireballs to flying around and causing all out havoc. You also don't have to worry about precise aiming with Deva, as her attacks will hit the nearest enemy. Some enemies will be better suited for Dave, while others will go down easier with Deva, making for some alternating action.<br />
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While trekking your way through Shadow Gate you'll come across various items to collect that will tell the story of what happened to the current inhabitants. At one point a rival reporter named Angelina will arrive, believing that the whole Devil Inside show is a sham and wanting to prove it. She'll end up getting kidnapped by the Night Howler and it will be your job to rescue her. You'll also want to keep an eye on your cameraman as he might get kidnapped as well! As you work your way through the mansion you'll encounter zombies, ghosts, skinned criminals, and even bat boys. Some of the enemies are interesting, such as the chain gun-wielding businessmen planted in floating chairs, but most of them are pretty cut and dry.<br />
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The level design of Shadow Gate is so-so. You'll find items in the strangest places...Jack T. Ripper kindly lets us know when something is in a room. The puzzles are pretty run of the mill here. When you find an 8-ball, placing it on the billiard table gives you access to a secret crossbow weapon, or inserting a coin into the pinball machine gives you access to the Red Room, etc. The trail of hints will lead you through all levels of the mansion, out into the mines underneath, into hell itself (they call it Necropolis), back up into the Cemetary, and finally ending at the tomb of the deceased...Hubart Chardot! It is here where you will have your final confrontation to save Angelina.<br />
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And once the Torturer is dead, you are treated to a lengthy and somewhat controversial ending...so much so that the game was banned in countries such as Poland for it's "satanic and sexually subjective material". The Devil Inside may not blow you away challenge-wise and is very short, but the interesting premise of a reality TV show with a crowd cheering your every move, along with the devilish environments and the hellish difficulty of even getting the game to run turned this game into a cult classic for me. It's become something of an enigma in the gaming world, and if you are ever able to get your hands on this gem (and get it running)...by all means go for it!<br />
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Check out some of the awesome music from the game soundtrack:<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/OAbNlS3Vf7o?feature=player_embedded' frameborder='0'></iframe></div>
<br />Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com5tag:blogger.com,1999:blog-1554304210801534070.post-38121867135633586752012-05-09T23:04:00.002-07:002013-03-10T21:37:23.304-07:00A Gallery of Psygnosis game covers.<div class="separator" style="clear: both; text-align: center;">
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Psygnosis was a UK game developer that made games for the Amiga and other video game systems in the 80's and 90's. Most of their games had a very distinctive style, from unique graphics and awesome soundtracks, to hard and punishing gameplay.<br />
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<a name='more'></a>Artist <b>Roger Dean</b>, notable for his fantastic <b>Yes</b> album covers, created over a dozen Psygnosis game covers...and they are all amazing. One thing about Psygnosis was that they had a great sense of style. To this day the Psygnosis game collection is still the hottest collection on the shelf, just because of packaging and artwork alone.<br />
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The Psygnosis mascot was the White Owl, who even got it's own game in 1992's Agony. <br />
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Let's take a look at a handful of their releases (credit to the image holders for these scans):<br />
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<b>Agony</b></div>
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<b>Amnios</b></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVajPqnta15Yki37w0dAWc3EezqHeP2B4BfPcpwjCr28MMBeYXF880OwidCdyzuyU21SLhS1x04-70hZYpO-WAvWULyb5ZGOrCLIcsNQ8GUptGJtbcUp_IJuWurigAna7rjJFddg2C3Dw/s1600/amnios.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVajPqnta15Yki37w0dAWc3EezqHeP2B4BfPcpwjCr28MMBeYXF880OwidCdyzuyU21SLhS1x04-70hZYpO-WAvWULyb5ZGOrCLIcsNQ8GUptGJtbcUp_IJuWurigAna7rjJFddg2C3Dw/s640/amnios.jpg" width="545" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Anarchy</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkCnHI6bSAohshLp4n2g8LwZ_19t3et3NUnOv3ZZhiKwj31PHHEnbT6cOIm4PgTXabkQ7W1AxaAc3s1gDIebKytNpu8vuUF6GDUG6-xYTFQHaX1CA_rNFFRzN6tTcmVtSzGtdVxxl0x80/s1600/anarchy.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkCnHI6bSAohshLp4n2g8LwZ_19t3et3NUnOv3ZZhiKwj31PHHEnbT6cOIm4PgTXabkQ7W1AxaAc3s1gDIebKytNpu8vuUF6GDUG6-xYTFQHaX1CA_rNFFRzN6tTcmVtSzGtdVxxl0x80/s640/anarchy.jpg" width="498" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Aquaventura</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQEgUlV5p_SF03QvVeEKuloySLYnVHuxgQTrVysPxm6wHDMyzTSZbuyAcDZoH-5URLq5hOA7-47mbrIAVopGk-c1IEo3EA3FzGPRFUQ8ZmKM4edza_l9Lyu0WdO0NonkBnoynErEvSOuY/s1600/aquaventura.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQEgUlV5p_SF03QvVeEKuloySLYnVHuxgQTrVysPxm6wHDMyzTSZbuyAcDZoH-5URLq5hOA7-47mbrIAVopGk-c1IEo3EA3FzGPRFUQ8ZmKM4edza_l9Lyu0WdO0NonkBnoynErEvSOuY/s400/aquaventura.jpg" width="376" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Awesome</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-9q5ntqKF15AjgfbZ241wIetTrdAyyCXZjz4rBlCd0WiYXCEkGqemIHXkTFdw9yHR5DkKK1i2_-sbUinB5wMJIOUbzM3ZERbLTUiCPwlE7w3V5LkvyWWbJjuUyYc93aF9_G6GotA6f7E/s1600/awesome.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="230" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-9q5ntqKF15AjgfbZ241wIetTrdAyyCXZjz4rBlCd0WiYXCEkGqemIHXkTFdw9yHR5DkKK1i2_-sbUinB5wMJIOUbzM3ZERbLTUiCPwlE7w3V5LkvyWWbJjuUyYc93aF9_G6GotA6f7E/s400/awesome.jpg" width="400" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<b>Ballistix</b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzEYqXUfFwnGI44AvDIBng7ZbWw0bRxT7eFZ2c-pFKOyPrpQKrDoMjJmDVGwq8Ov-mUpakaYFLplm-MKH9ZlbsFNMo0PAGK_3_ya-RSfzppZJcTw9o-BhqCIhsgTAZLnJV7dG3pjN1iIo/s1600/ballistix.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzEYqXUfFwnGI44AvDIBng7ZbWw0bRxT7eFZ2c-pFKOyPrpQKrDoMjJmDVGwq8Ov-mUpakaYFLplm-MKH9ZlbsFNMo0PAGK_3_ya-RSfzppZJcTw9o-BhqCIhsgTAZLnJV7dG3pjN1iIo/s640/ballistix.jpg" width="528" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<b> </b> </div>
<div class="separator" style="clear: both; text-align: center;">
<b>Barbarian</b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwNLG7QmjAd_0Xq9I6vJOTcOjiEt3F5h7Kc2PpLBOQSWKwfiCDzS2oG1bLhTOrPHDzYa0kBc6ULyolTk_c5gYMcfvYvXojN24p9-tzEuLHRWxppvnUZMz7kdnHed1IoQiFsEeoAHbNBZ4/s1600/barbarian.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwNLG7QmjAd_0Xq9I6vJOTcOjiEt3F5h7Kc2PpLBOQSWKwfiCDzS2oG1bLhTOrPHDzYa0kBc6ULyolTk_c5gYMcfvYvXojN24p9-tzEuLHRWxppvnUZMz7kdnHed1IoQiFsEeoAHbNBZ4/s640/barbarian.jpg" width="530" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Barbarian II</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8nr2-MACVWuB9FFHDmDD2NF2s-BkeIg7V4QHIernC_iyx7MGGInP5AYIWh0DTiD6PsSn2CwaUf7qlMeVzNriSvnLRhILKi8PdYwVuY7VsCbI3dMMLivHsjBE4sxpNXI-8pzJv7a90cAU/s1600/barbarianII.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8nr2-MACVWuB9FFHDmDD2NF2s-BkeIg7V4QHIernC_iyx7MGGInP5AYIWh0DTiD6PsSn2CwaUf7qlMeVzNriSvnLRhILKi8PdYwVuY7VsCbI3dMMLivHsjBE4sxpNXI-8pzJv7a90cAU/s640/barbarianII.jpg" width="542" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Brataccas</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx5A3giRArm5d49CDvWFJw1PONSyG8sC1zbTKTsFUIDNaW2ZUIF8uHN9ZYcEm50WcaNoRUZ8vmggQjDB7yCKSZOVhVt67v6cPIxfdfXEWo3l3uqnOosi8EfaB4Zjm9X3hq9FsngEETB0U/s1600/brataccas.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhx5A3giRArm5d49CDvWFJw1PONSyG8sC1zbTKTsFUIDNaW2ZUIF8uHN9ZYcEm50WcaNoRUZ8vmggQjDB7yCKSZOVhVt67v6cPIxfdfXEWo3l3uqnOosi8EfaB4Zjm9X3hq9FsngEETB0U/s400/brataccas.jpg" width="390" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<b>Cytron </b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqDuIPdtFNppw62dnSihKXKoEHXKcBKhl-aVJbAIvDchgtSv80SzBfQEsNIotLnoBI3PfnNQrKTT-mo6t9Wz80b5ldthMO07OxP1yyFUaGzq4dTjjzZHuevPI7kN30KX8cK4SJAjYEJ4/s1600/cytron.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFqDuIPdtFNppw62dnSihKXKoEHXKcBKhl-aVJbAIvDchgtSv80SzBfQEsNIotLnoBI3PfnNQrKTT-mo6t9Wz80b5ldthMO07OxP1yyFUaGzq4dTjjzZHuevPI7kN30KX8cK4SJAjYEJ4/s640/cytron.jpg" width="508" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>I</b><b>nfestation</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPaiCfkVSgOm7TnnBJOS7hOl18qjXTPVdU58rlEZJyrpwsDDBxPIbDAsg-6lOn9XcKo20fj8N9SCMZNGiykZxNQZvgBCsS8odVfNga8tF1o9VNOpZBEzdQh_lG_iBAG2IIPiiqUgG7b-Q/s1600/infestation.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPaiCfkVSgOm7TnnBJOS7hOl18qjXTPVdU58rlEZJyrpwsDDBxPIbDAsg-6lOn9XcKo20fj8N9SCMZNGiykZxNQZvgBCsS8odVfNga8tF1o9VNOpZBEzdQh_lG_iBAG2IIPiiqUgG7b-Q/s640/infestation.jpg" width="554" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Leander</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNJMyBs4rXY-y80b4v6judy8anZJZHynczeOYZXQHeX3_KDIKAlflFRPIhfLuWgh4rGtYtQK8Gc2_5Z_AFnhqPUdU5bo_zRPTdieZPLef-NV2Wt4XGjKOvjHQSdCEUw6MJ1iyjJKnjd1U/s1600/leander.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNJMyBs4rXY-y80b4v6judy8anZJZHynczeOYZXQHeX3_KDIKAlflFRPIhfLuWgh4rGtYtQK8Gc2_5Z_AFnhqPUdU5bo_zRPTdieZPLef-NV2Wt4XGjKOvjHQSdCEUw6MJ1iyjJKnjd1U/s400/leander.jpg" width="370" /> </a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<b>Menace </b></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOb2w7k46ugIqQuc2j6dGvkYnvuWb-g4MN9I-CyW-OmN8rQmMevplgq3XAWWOEhqRbVP8tvC62moCbsg830QuOQS-X6nqXYgqPMhm0dVHWh0QQnr89uD_9BCuEBBFR91uXiqjzAx0EHKw/s1600/menace.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOb2w7k46ugIqQuc2j6dGvkYnvuWb-g4MN9I-CyW-OmN8rQmMevplgq3XAWWOEhqRbVP8tvC62moCbsg830QuOQS-X6nqXYgqPMhm0dVHWh0QQnr89uD_9BCuEBBFR91uXiqjzAx0EHKw/s640/menace.jpg" width="512" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Obitus</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUmb3NLeptQBz79vwCr2xZvP7w2POdBfTUuujQpbxIut8Vv4jeGULxDhB_kPWayGhINYI7zDm9XGXbSM1bIScyxgpzhyUegVPiKwD6JF1XeqXVUynVky0ktItxT_R1rYQsvB2umpuBL7g/s1600/obitus.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="227" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiUmb3NLeptQBz79vwCr2xZvP7w2POdBfTUuujQpbxIut8Vv4jeGULxDhB_kPWayGhINYI7zDm9XGXbSM1bIScyxgpzhyUegVPiKwD6JF1XeqXVUynVky0ktItxT_R1rYQsvB2umpuBL7g/s400/obitus.jpg" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Obliterator</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_l4v3fmRpttSJ4gi_MDZlOYYXrPyALt3tSeIx_0EFhfs1q961ku_aiU7CxpKbAT7U7inCBnPEP6jstaAUOPvqDHsSrhU05TOhjEBPGXxOajMKF3sQ7qTWiYYbFDiVOmyF7oeN1tYsMz8/s1600/Obliterator-1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_l4v3fmRpttSJ4gi_MDZlOYYXrPyALt3tSeIx_0EFhfs1q961ku_aiU7CxpKbAT7U7inCBnPEP6jstaAUOPvqDHsSrhU05TOhjEBPGXxOajMKF3sQ7qTWiYYbFDiVOmyF7oeN1tYsMz8/s640/Obliterator-1.jpg" width="554" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Ork</b><b> </b></div>
<div style="text-align: center;">
<b><br /></b></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNO1iTF2DRbM87aXKeCRLyrsISQW-acJar1PNdXRGsmyXGlNbm5RD3h__lt4Mc_l2gnSxKxMXMNBLj5OxRh4tICg5wW27fyQ14a3QE-Cu4dwxjM_QTvuV19iTZTYT534uB4Z-vNqiaEUg/s1600/ork.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNO1iTF2DRbM87aXKeCRLyrsISQW-acJar1PNdXRGsmyXGlNbm5RD3h__lt4Mc_l2gnSxKxMXMNBLj5OxRh4tICg5wW27fyQ14a3QE-Cu4dwxjM_QTvuV19iTZTYT534uB4Z-vNqiaEUg/s640/ork.jpg" width="560" /></a></div>
<div style="text-align: center;">
<b><br /></b></div>
<div style="text-align: center;">
<b>Shadow of the Beast</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoWfVzQ44e6Sd8mbL-8CbkOxftV5cIbaG6yb8wGFlXHJ-DD1vAY3qZvNOhEft2ZQ4e5aEL72WKOfHjLj3KAWcaL8IztHcIoHxy9OzBNbfNOzrpLVJVNfZCsMpBbZwdd2wbeW2cRMqbgs/s1600/sotb.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="238" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdoWfVzQ44e6Sd8mbL-8CbkOxftV5cIbaG6yb8wGFlXHJ-DD1vAY3qZvNOhEft2ZQ4e5aEL72WKOfHjLj3KAWcaL8IztHcIoHxy9OzBNbfNOzrpLVJVNfZCsMpBbZwdd2wbeW2cRMqbgs/s400/sotb.jpg" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Shadow of the Beast II</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCDSBxRxDx7rIqZ6049uXhAk_X83W5Rm1Pg0Fdwdfs9LNfY3epQ5yJUWGy8lwgM1nMNE19BnsktqZaBxLwPCNqPy-1EKPSUzQVQUHKc0TIWtAbSHo-p4W0FbC5XFnfqODv_hf66L08UHg/s1600/sotb2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCDSBxRxDx7rIqZ6049uXhAk_X83W5Rm1Pg0Fdwdfs9LNfY3epQ5yJUWGy8lwgM1nMNE19BnsktqZaBxLwPCNqPy-1EKPSUzQVQUHKc0TIWtAbSHo-p4W0FbC5XFnfqODv_hf66L08UHg/s400/sotb2.jpg" width="400" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Shadow of the Beast III</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYCbsLQw63Zc2o_I_Sm1Jk_9X7m9XLD676aPZ3Wlh9D_lTFuz_y0SiRYqYcob6lTzyQOLDndMomO9INZkXublqbJizS4mrq9HpiZcbkd2gL7iTNpOzEe3_TUmHCNDYLrWmkoxFBA1OICg/s1600/sotb3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYCbsLQw63Zc2o_I_Sm1Jk_9X7m9XLD676aPZ3Wlh9D_lTFuz_y0SiRYqYcob6lTzyQOLDndMomO9INZkXublqbJizS4mrq9HpiZcbkd2gL7iTNpOzEe3_TUmHCNDYLrWmkoxFBA1OICg/s640/sotb3.jpg" width="506" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Stryx</b></div>
<div style="text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZU0MCkUb9_BKtXc826Uh8oiHiESI51X-dC-O_qgujYTSXfSkW1nWiAzvaoPBraQSap9LQ-v7sp9q1cx8p7p0kL3pUUeC9lsWzRcsvI5hWUUKaJGWLHY6RJnKg-UcBSLcY0Z0lG_29y7k/s1600/stryx.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZU0MCkUb9_BKtXc826Uh8oiHiESI51X-dC-O_qgujYTSXfSkW1nWiAzvaoPBraQSap9LQ-v7sp9q1cx8p7p0kL3pUUeC9lsWzRcsvI5hWUUKaJGWLHY6RJnKg-UcBSLcY0Z0lG_29y7k/s640/stryx.jpg" width="508" /></a></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: center;">
<b>Terrorpods</b></div>
<div style="text-align: center;">
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com4tag:blogger.com,1999:blog-1554304210801534070.post-35916842386980397732012-03-29T19:25:00.003-07:002013-03-10T20:57:18.679-07:00Arcade Stories: The Cosmic Voyage of Star Rider<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-kVE1IZqL_AsNMng4hGCHKZq-YvbVQSAaXWzAgml1kN53rFdNdHDfSML3QVvsv8KAnHkzUFxTAXJV1ZNdn5p71hNceX9QmzEUej9F5LwG3RFP6ga0b8LGquMzOGVr5gcawfwdddhKpq4/s1600/1181242172165.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-kVE1IZqL_AsNMng4hGCHKZq-YvbVQSAaXWzAgml1kN53rFdNdHDfSML3QVvsv8KAnHkzUFxTAXJV1ZNdn5p71hNceX9QmzEUej9F5LwG3RFP6ga0b8LGquMzOGVr5gcawfwdddhKpq4/s400/1181242172165.jpg" width="500" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcd50cr7WN7OC410EufUECEyW-LiZaZv-BEW4HBMM2CC-3dUPar27826c_TGBLeDR-Ovl-7qP8IDoSXndnPBYR3db7MsRp-bME_p1CpNczEgOMMx9ODox_SCuCYa0GQTzV9riaSjIDzr0/s1600/sr_01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcd50cr7WN7OC410EufUECEyW-LiZaZv-BEW4HBMM2CC-3dUPar27826c_TGBLeDR-Ovl-7qP8IDoSXndnPBYR3db7MsRp-bME_p1CpNczEgOMMx9ODox_SCuCYa0GQTzV9riaSjIDzr0/s320/sr_01.jpg" width="320" /></a>In 1983 Laserdisc games were introduced in Arcades, and the now classic <b>Dragon's Lair</b> made huge impressions among players. Game company <b>Williams</b> took notice, and while their penchant was in building great pinball machines, they didn't want to overlook the Laserdisc phenomenon.<br />
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And in 1984, they released their first and possibly only Laserdisc-powered Arcade game: Star Rider.<br />
Star Rider was unique in that the player would ride on a "cosmic cycle" attached to the cabinet and would race on a surreal highway of enhanced video thanks to the power of what Williams' called the Discan System. The riders themselves would be superimposed in the foreground, leaving for plenty of power for each track to display astonishing outer-space landscapes.<br />
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As the Star Rider, the mission was to win each race, which centers around a space stadium called the Cosmodrome. There are a handful of different worlds, and each world features different astronomic vistas. To win a race you'll need to avoid hitting other bikers as well as any obstacles on the path to victory. It's a simple racing premise which was eclipsed by modern games such as <b>Wipeout</b>, but Star Rider was truly ahead of it's time with it's stunning surreal imagery and vivid graphics.<br />
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Adding to it's appeal is the fact that it's a very rare Arcade machine to find, and no ROM yet exists of the game for play on personal computers...it's basically become an enigma within the Arcade world. So if you are ever lucky enough to encounter a Star Rider cabinet, do yourself a favor....play it.<br />
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Here is a promotional flyer for Star Rider: </div>
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And here is a look at the background visuals (minus the riders) set to the tune of Foreigner's, "Starrider":</div>
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-88104105856855363792012-03-29T14:22:00.001-07:002013-03-25T11:48:27.224-07:00NEStalgia: Ninja Kid (Bandai, 1986)<div class="separator" style="clear: both; text-align: center;">
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If my memory serves me correctly, Bandai's <span style="color: red;">Ninja Kid</span> was the first NES game I ever bought. I remember looking at the display box in Toys R Us and thinking how cool it looked...I had to get it. But no one would be able to warn me about how insanely difficult it would be when I finally got to play it. <br />
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But as hard as it was...there was a lot for me to like about Ninja Kid. The game had some interesting level designs, including randomly generated maps and levels that would never be the same. Each map had three stages, a shrine and a temple. The stages contained certain levels, such as Guerrilla Warfare, Poison Field, Blazing Inferno, and Dog Fight. You can choose the stage you want to enter, unless one is blocking your path.<br />
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Once inside a stage, there are certain objectives to fill. Collect ten ghosts to get out of Poison Field, kill ten enemies in Guerrilla Warfare or Dog Fight, and light ten candles in Blazing Inferno.The levels are side-scrolling and never end, and enemies will constantly spawn while you are in them. One hit will kill them, but one hit will also kill you as well. This makes for some particularly challenging (and frustrating) gameplay.<br />
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Once the objective is met two exits will appear. One will lead you back to the map, while the other will lead you to a random mini-boss fight. The mini-boss levels are horizontal-scrolling, where you will have to climb up and avoid the falling enemies as well as the attacks from the bosses themselves. Once you reach the mini-boss, you'll have to shoot them in the right place to defeat them.<br />
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The object of each map is to search for a scroll. The scroll only falls in one stage, and finding it will enable you access to the temple-boss for that map. Once you have the scroll in your possession, you can simply skip the rest of the stages if you wish and head right to the Shrine to turn in the scroll, granting you access to the Temple. The Temple bosses can be particularly tough to beat, and you'll need to seek help from the available Battle Assistants (Pegasus, Eagle, or Mirror Lady) to defeat them.<br />
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Once the respective Temple Boss of the level is beat, it's rinse and repeat...on to a new map where another handful of various stages await you. There is no ending to the game. The maps will repeat and repeat until you die, with the main objective to achieve the highest score possible.</div>
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I never knew this as a kid, and I think the farthest I got was the second Temple Boss (floating mirror). That guy always got me...and in the end, I just gave up. Playing the game for the first time in decades recently, it is still a tough game, and I was only able to avoid frustration and make it to all of the available Temple Bosses by using a little cheat that gave me nine lives instead of three. </div>
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Still, there are a lot of cheap deaths awaiting in Ninja Kid...from the zombies that will jump up out of nowhere in the Poison Fields and kill you instantly, to a flying enemy that might enter the level if you take too long to finish the task. The difficulty may have turned off most gamers back then, but those looking for a decent challenge within the 8-bit platforming realm may want to give this a shot.</div>
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In Japan, Ninja Kid actually existed as Gegege no Kitarou: Youkai Dai Makyou, which was a popular manga series at the time. The game mechanics were the same for the most part, but the character looked totally different and had nothing to do with being an actual, "ninja".</div>
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Here is the original box art for the Japanese Famicom version:</div>
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Here is the back cover of the U.S. version:</div>
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And here is a gameplay clip of Ninja Kid in action:</div>
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/ThG0JAymP-I?feature=player_embedded' frameborder='0'></iframe><br />
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-29788664973732821722012-03-29T10:33:00.006-07:002013-03-25T11:16:00.289-07:00Obscure PC Games: Ominous Horizons - A Paladin's Calling<div class="separator" style="clear: both; text-align: center;">
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By the turn of the millennium, hundreds of FPS computer games littered the market. Most of them were DOOM-clones, with plenty of blood and gore to go around. Enter <span style="color: red;">Ominous Horizons</span>, an FPS game released by N'Lighting Software in 2001. <br />
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The game was billed as a less-violent FPS suitable for Christian gamers at the time. But don't let that fool you...Ominous Horizons features plenty of action and 10 hours of story-driven content to make it worth your while. The quest, which has you in search of pages from the only Bible in existence, felt like something out of Assassin's Creed...the religious-aspect of the game felt more historical more than anything, and added an interesting element to the game mechanics.<br />
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You begin in a small town where you can interact with the town's residents. On the edge of town lies the Church, and after talking to the Priest (who bestows you with your Sword) you are called upon to head down into the basement of the Church and enter the first of eight portals that will lead you to other various worlds, where you'll be adventuring everywhere from Egypt, a Scottish Castle, Japanese Fortresses, Mayan Temples, a Haunted House and even Hell itself.<br />
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While in these environments you will encounter various monsters to defeat, and finding bible pages refill your health as well as offer faithful words of encouragement. Each level has a piece of armor to find that will improve your Paladin's defense, as well as a hidden Angel that when found will make your sword much more powerful.<br />
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Some of the levels can prove quite difficult. For instance, in the Japanese Fortress level an onslaught of evil ninjas will come at you while you seek exit in a tough maze. And the Egyptian level is especially tough as well, with enemies teleporting around and statues that come at you when you're not looking...and invulnerable as well. The enemies provide a nice challenge and in many cases you will be thankful to find the bible piece and jump into the portal to exit out of the level quickly.<br />
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Even though the Sword is the main weapon, you don't actually slice enemies with it. Instead, you shoot bolts of holy power at them FPS-style, providing a decent challenge. Among the sword, you also get a crossbow with multiple kinds of bolts, such as fire and ice, and a Staff that has three different powers as well. Using the right weapon for a certain scenario is critical to beating the game. Helping certain NPC's found within certain levels will also earn you powerful crosses which will help you on your journey.<br />
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The level designs are ok for the most part. The environments are well-rendered and fun to look at. Some of them can be confusing, and you may get lost from time to time. There are puzzles scattered throughout the game, the toughest being the sliding puzzle in the Mayan Temple level. There are plenty of secret areas and extra content to explore.<br />
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At the end of some levels is a boss mob, a few of which are tough to beat. Here's a rundown of the bosses you'll encounter in each level:<br />
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<b>Mesa Verde: Thunderbird</b></div>
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The Thunderbird can be tough as he flies fast and can swoop down and hit you with a tornado-blast. Five holy bolts should help do the trick in defeating this guy.<br />
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<b>Scottish Castle: Grendel</b></div>
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Grendel is the toughest boss in the game. He comes at you pretty fast and the chunks of ceiling falling on you won't help either. It may take a quite a few tries, but the key to killing Grendel is to notch up some ice bolts and first slow him down. Once he is slowed, notch up the fire bolts and shoot as many of them into Grendel as you can. Once the the ice bolts wear off rinse and repeat, and make sure to keep moving to avoid the falling rocks and Grendel's earthquake attack.<br />
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<b>Mayan Temple: Winged Serpent</b></div>
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The key to defeating the Winged Serpent is to avoid the poisonous fumes rising from the grates in his lair while dodging his breath attacks. He should fall quickly if you use the Staff bombs.<br />
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<b>Haunted House/Stonehenge: Greater Druid</b></div>
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The Greater Druid can provide quite the challenge. You'll be trapped within Stonehenge while you fight him, so use the area to your advantage by using the stones for cover. He will keep coming after you so don't stay in one place for long. Slow him down with holy bolts and launch everything in your arsenal at him. His hell-breath will drain your hit points very fast, so make sure to avoid contact with it. He can also summon lesser druids to attack you, so make sure to keep those at bay with your Staff bombs. Once the Greater Druid is down head for the portal quick, as there may be lesser druids still alive that will try to ninja the bible piece.<br />
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<b>Satan's Lair: Satan</b></div>
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Satan appears in two forms. At the beginning of the level he will come at you from the depths of lava and will attack you with hellfire and by flying at you. Just keep moving and shooting and he is easy to take down in his first form.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIO3pA2ODRVP-AcR9KXMhFMlYr5JA-6NmtEP7zdAZ6dNQBUApH04IZgU8I6T4oqnjCbSDT-gGfyaFyoMPkFHzJPusY6KPGRcZFP3rdBrNfzETOrw4dDV3IpyHhyYQEGWbF1XxhY0_NnzU/s1600/devil2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIO3pA2ODRVP-AcR9KXMhFMlYr5JA-6NmtEP7zdAZ6dNQBUApH04IZgU8I6T4oqnjCbSDT-gGfyaFyoMPkFHzJPusY6KPGRcZFP3rdBrNfzETOrw4dDV3IpyHhyYQEGWbF1XxhY0_NnzU/s400/devil2.jpg" width="400" /></a></div>
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His second form is more of a challenge, and he will greet you in this form at the end of the level as the final boss. He will fly around and throw hellbombs at you this time, so make sure to avoid those as they drop your health very fast. Luckily there are 3 or 4 bible pages to pickup to refill your health with, so just keep moving and shooting like you did the first form and you shouldn't have a problem. Use everything in your arsenal and eventually Satan will fall.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWQ3-WdiLOhyphenhyphenk25m5830UPIY5jJptx0nPVU264Gbj6Hyo0O0MbLwYy09MozZs1OXhFYQ94VvHDPAVKB01QmwnksmMnpFX0jM3d0wT2Nvif-bBZ8M-CFnEMOUAI3ZI3SYW6B4TtJsNitsk/s1600/ominous+2012-03-28+22-59-22-09.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgWQ3-WdiLOhyphenhyphenk25m5830UPIY5jJptx0nPVU264Gbj6Hyo0O0MbLwYy09MozZs1OXhFYQ94VvHDPAVKB01QmwnksmMnpFX0jM3d0wT2Nvif-bBZ8M-CFnEMOUAI3ZI3SYW6B4TtJsNitsk/s400/ominous+2012-03-28+22-59-22-09.bmp" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguG9SoZETXX0kwvMr30o1wW6kOpH2jQ0BejTR6YjhFRWffjFDHo-cSBdlij_TeI1qA1Mj4T0Q5gjA-0-fKfnYKP_dh7TNsYlLRPqQJCqtKwKK8NtMIBN6Y-r801XPZ0yE5cZUaylyhyphenhyphenxE/s1600/ominous+2012-03-28+22-59-29-45.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguG9SoZETXX0kwvMr30o1wW6kOpH2jQ0BejTR6YjhFRWffjFDHo-cSBdlij_TeI1qA1Mj4T0Q5gjA-0-fKfnYKP_dh7TNsYlLRPqQJCqtKwKK8NtMIBN6Y-r801XPZ0yE5cZUaylyhyphenhyphenxE/s400/ominous+2012-03-28+22-59-29-45.bmp" width="400" /> </a></div>
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Once the final boss is defeated, you'll need to run like hell (pun intended) to the tower before a fast rising ooze of lava catches up to you. At the top of the tower is the final bible piece and the portal back to the Church. Turning in the bible to the Priest ends the game, but you can talk to the town residents first if you wish and they will cheer your victory.</div>
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Ominous Horizons might have gotten lost in the shuffle of hundreds of other FPS games, as well for it's "religious" labels...but those looking for a decent classic FPS romp should check it out. </div>
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Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com3tag:blogger.com,1999:blog-1554304210801534070.post-49328400421593878232012-03-21T22:47:00.002-07:002012-03-29T14:29:01.850-07:00A gallery of NVIDIA demos.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvnVlAxtvc3ocuUgyWUHEcYl8ny9aJLDNCH4c5Cu7MtfqUITXm5Q4T0kzRYUseVWdYMi2UBKfNiiifKyohdpURUhwGLRfXaB4eZ13Lka7kqfEYNRbtmmAl9Kok2LPjb-nB6q-ZpZ1oVDo/s1600/2DD42F5D.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvnVlAxtvc3ocuUgyWUHEcYl8ny9aJLDNCH4c5Cu7MtfqUITXm5Q4T0kzRYUseVWdYMi2UBKfNiiifKyohdpURUhwGLRfXaB4eZ13Lka7kqfEYNRbtmmAl9Kok2LPjb-nB6q-ZpZ1oVDo/s400/2DD42F5D.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><br />
Through the years technology has advanced at an impressive pace. One great example of this is the evolution of NVIDIA graphic cards. Here's a look at most of the NVIDIA cards and the demos showing the power of each card through the years.<br />
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<b>GeForce 256 - Crystal Ball (2000)</b><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/smxIzt8WPvk?feature=player_embedded' frameborder='0'></iframe></div><br />
<b>GeForce2 Go - Toy Soldier (2000)</b><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/abRooXTMjzk?feature=player_embedded' frameborder='0'></iframe></div><br />
<b>GeForce3 Ti - Chameleon (2001)</b><br />
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<div class="separator" style="clear: both; text-align: center;"><object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/I5EKVA_4yOI/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/I5EKVA_4yOI&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/I5EKVA_4yOI&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object></div><br />
<b>GeForce4 Ti - Wolfman (2001)</b><br />
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<b>GeForce FX 5200 - Dawn (2003)</b><br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/4D2meIv08rQ?feature=player_embedded' frameborder='0'></iframe></div><br />
<b>GeForce 6800 - Nalu (2004)</b><br />
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<b>GeForce 7800 GTX - Luna (2005)</b><br />
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<b>GeForce 8800 - Adrianne (2006)</b><br />
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<b>GeForce 200 Series - Medusa (2008)</b><br />
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<b>GeForce GTX 460 - Alien Vs. Triangles (2010)</b><br />
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<b>GeForce GTX 460 - Endless City (2010)</b><br />
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</div>Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-61422654484744249172012-03-15T12:11:00.002-07:002012-03-29T14:32:31.117-07:00Arcade Stories: Polybius - An Urban Legend Becomes Reality<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZZHApNWkm6T55Gxih3dc5lfxojDJXE4yedC2FrFr3qyLYqmbZtKqkiFCcvfnwhP16RYFetmmqcb5qwLeFPB1CaK4_WsJKV3Bsu_z2NKITdXWs5mZrlyuZPZA0p-DxUcKTW1LZY3uMPE/s1600/poly.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZZHApNWkm6T55Gxih3dc5lfxojDJXE4yedC2FrFr3qyLYqmbZtKqkiFCcvfnwhP16RYFetmmqcb5qwLeFPB1CaK4_WsJKV3Bsu_z2NKITdXWs5mZrlyuZPZA0p-DxUcKTW1LZY3uMPE/s400/poly.jpg" width="400" /></a></div><br />
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkl6DbQyCENuQuEl7aeWF2Ycv66dxtmiz9r5ez8yFFVXrwunN9RiQHory24nSoMzcIRRKhh_weXdtHH-Hca24e4FT7oHfBXgNEbHsFIo0nGSb-Xyfmih7q8XsWD2T9AWWWwyP9cNOlECQ/s1600/Polybius_9234.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkl6DbQyCENuQuEl7aeWF2Ycv66dxtmiz9r5ez8yFFVXrwunN9RiQHory24nSoMzcIRRKhh_weXdtHH-Hca24e4FT7oHfBXgNEbHsFIo0nGSb-Xyfmih7q8XsWD2T9AWWWwyP9cNOlECQ/s320/Polybius_9234.jpg" width="240" /></a></div>The setting: Portland, Oregon...1981. A mysterious Arcade game appears in local Arcades called Polybius. The game plays like a psychedelic <b>Tempest</b> and quickly becomes a hit...and kids can't stop playing it. Soon after it's release, players of Polybius reported horrible side effects...including everything from amnesia and insomnia to disturbing nightmares and even suicide. Reports of men dressed in black suits regularly checking on the Polybius cabinets only added depth to this myth, with rumors that the game was a government funded mind-control experiment. <br />
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Although there have been plenty of rumors regarding Polybius, there has never been actual proof that the game ever existed. But now those that are interested in this type of game can live out their curiosities thanks to a website called <b>Sinnesloschen</b>, who have attempted to re-create Polybius as it might have existed way back in 1981.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5hgXj8tBFUCDg7z2A0aefZ0z6L0H6kYpiseWvqCAKHZGee7HhPwWssuWMbSsh6AfKHdCBT7pAIJfraYpsGJ7GkSse9XQBz_NKAqh-rRnEuq1BxdHKeqijmd5qk1l8l-NHBZZ1kzKnS_8/s1600/1cd.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5hgXj8tBFUCDg7z2A0aefZ0z6L0H6kYpiseWvqCAKHZGee7HhPwWssuWMbSsh6AfKHdCBT7pAIJfraYpsGJ7GkSse9XQBz_NKAqh-rRnEuq1BxdHKeqijmd5qk1l8l-NHBZZ1kzKnS_8/s400/1cd.jpg" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><br />
Sinnesloschen's version of Polybius is actually a well-made endeavor. The game features several different options such as Post-Hypnotic Triggers and Sleep Algorithms, where you can enable conditions such as Hypersomnia, Narcolepsy, and Night Terrors. There is also a Subliminal message option, which turned on will periodically flash words such as, "OBEY"...reminiscent of the movie <b>They Live</b>. Lastly, there is a Supernatural option that when enabled will trigger random whispers and spectral faces...creepy!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxCvZjEoNgn-ZQp2EGTZ0cEc1fXm9barKi6HC_ZY2QPeTnCNxPxpv8XFVEW4C4di-s99EitsAyXizjhH7nIflMckltRZ_O9vE4rzITHU326_8GXwW1VgY7dj0yd3HEwxDlICQoH1SUi84/s1600/scr+28.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxCvZjEoNgn-ZQp2EGTZ0cEc1fXm9barKi6HC_ZY2QPeTnCNxPxpv8XFVEW4C4di-s99EitsAyXizjhH7nIflMckltRZ_O9vE4rzITHU326_8GXwW1VgY7dj0yd3HEwxDlICQoH1SUi84/s400/scr+28.JPG" width="400" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCdZZURA49UrVKNmAvkWNVDpawE8NMaa026RbAHwyD-24yBwwUoU7Y4MBgWP7exu2WNADA0T-rQhZBLG3oDddO50-94sJ72oOITIcqzyWsbi6KQFjG1N5dEzHnA7URLbHqWvz8CgerX4/s1600/scr+30.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHCdZZURA49UrVKNmAvkWNVDpawE8NMaa026RbAHwyD-24yBwwUoU7Y4MBgWP7exu2WNADA0T-rQhZBLG3oDddO50-94sJ72oOITIcqzyWsbi6KQFjG1N5dEzHnA7URLbHqWvz8CgerX4/s400/scr+30.JPG" width="400" /></a></div><br />
You control a ship called Gyruss much like the games Tempest and Galaga, only here you control the ship on the right side and shoot at a spinning cluster of objects centered in the middle of the screen. The goal is to dodge and shoot the objects while enduring a heavy amount of hypnotic imagery that flash upon the screen.<br />
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Fans of Polybius can even take it one step further and build an actual cabinet including this version of the game. All of the artwork and information can be found at <a href="http://www.sinnesloschen.com/">www.sinnesloschen.com</a>, including a game download. It's the closest we'll probably ever get from an Arcade urban legend!<br />
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Here's a youtube clip of the game in play. Please do not watch if you suffer from any type of fast imagery disorder:<br />
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And here's a funny hoax video of a couple of guys supposedly finding an old Polybius cabinet....totally fake, but pretty funny:<br />
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<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/4Emg09EcatE?feature=player_embedded' frameborder='0'></iframe></div>Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-13978011678497576882012-03-14T21:17:00.004-07:002013-03-25T11:49:05.450-07:00NEStalgia: Rygar (Rygar, 1987)<div class="separator" style="clear: both; text-align: center;">
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One of the recurring features I'll be doing here at <span style="color: red;">Videodyssey</span> is something called "Replays", where I replay some of my favorite games and give my take on how they have fared with age. What better game to start with by replaying the very first game I ever <i>beat</i>...Rygar.<br />
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Rygar holds a special place in my heart. During the NES days most games that I had (such as Donkey Kong and Super Mario Bros.) were repetitive, and although I loved those games...I lost interest before I ever made it to the end. Rygar was the first game where I fully immersed myself within the game world and became intent on seeing through to the finish.<br />
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Rygar was also one of the first platform games to feature side-scrolling <i>and</i> top-down gameplay. This helped to flesh out the world of Garloz and gave it depth.<br />
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The weapon of choice in this game is the Diskarmor, a shield attached to a chain that can be thrown at enemies and returns to the hero. I have always loved this weapon, it was innovative for it's time and still pretty awesome, and can be powered up to take care of enemies in one hit. He also uses a grappling hook and crossbow that can both get Rygar to previously inaccessible areas.<br />
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The game has a great sense of adventure. It's not a linear game by any means, as there are plenty of paths to choose and your only aid in your quest is by finding the legendary gods hidden within each level, who give you clues about what you might need or where to go.<br />
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Searching for items was a new game mechanic for me when this was released. I had missed out on Zelda the previous year, so running around and searching every nook and cranny for items was a thrill for me. <br />
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By no means is Rygar an easy game. I died multiple times on a recent playthrough, especially during some of the boss battles. Once you get to the Tower of Garba things get really tough, as all of the enemy mobs are boss mobs ready to greet you on every level of the Tower.<br />
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I have no clue how I was able to beat this game as a little kid...but I'm glad I did. The challenge is definitely part of the fun.. Once you have the Sky Castle in view there is a great sense of accomplishment, something I always enjoy in a video game.<br />
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And once you wail through waves of shadowed enemies in Sky Castle, you'll come upon the games Final Boss...Ligar, a lion/lizard/plant monster that throws a hail of fireballs at you.<br />
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I'll never forget this screen as long as I live...the end game screen for Rygar, the first game I ever beat.<br />
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Here's a quick gallery and run-down of each of the bosses in Rygar:<br />
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<b>ERUGA</b>: Two-headed fire-spewing Turtle. </div>
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<b>SAGILA: </b>Giant spider that likes to circle around it's prey.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEhiyndWDDJ9ca8n1LLSZlXQb4yeBaO_s86EkQm_1fZND9IqdkkO9-D56Gect7t55PdTKsllef5hZDjDojfkXjn6IjfahC3eW7OgOTtLPavLQmIP3eLKSegZNR0z03uPVA97gRsvtBVT4/s1600/snap0045i.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEhiyndWDDJ9ca8n1LLSZlXQb4yeBaO_s86EkQm_1fZND9IqdkkO9-D56Gect7t55PdTKsllef5hZDjDojfkXjn6IjfahC3eW7OgOTtLPavLQmIP3eLKSegZNR0z03uPVA97gRsvtBVT4/s200/snap0045i.jpg" width="200" /></a></div>
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<b> DORAGO</b>: Mutant Soldier and the first challenging boss in the game.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR6_1DAWCM9jDXBWOhH2fMqxTJW-znnLJMKaQb8WqY5Jy-uDJStb-vVERHqnZ7o0MW5WRX6R2MZtdjaJaI3wJ-Kuw_wSDpNCoEKKxgAzrhyphenhyphenXx4M9MuILQZYvc09YJ15EOqyevM7P6WkmA/s1600/snap0059i.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgR6_1DAWCM9jDXBWOhH2fMqxTJW-znnLJMKaQb8WqY5Jy-uDJStb-vVERHqnZ7o0MW5WRX6R2MZtdjaJaI3wJ-Kuw_wSDpNCoEKKxgAzrhyphenhyphenXx4M9MuILQZYvc09YJ15EOqyevM7P6WkmA/s200/snap0059i.jpg" width="152" /></a></div>
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<b> BELZAR</b>: Another two-headed monster, but this time it's a Plant with oogly-eyes.</div>
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<b> GARBA</b>: Yep, another two-headed beastie, except this one shoots from both heads!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkMeNfI-ICdO09Sqnh3dlEMOXyvS_-2p9ygld_OZxZjkyCctetDY7aPYlP3Y7O_fUUgWqx8Z7MZE9RA1bso3bLXW6QIMJe6V5asUoWuoAtOp_THiCUjyEYpYYD5KOFzpgs0bV4MC2OiZU/s1600/snap0095.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkMeNfI-ICdO09Sqnh3dlEMOXyvS_-2p9ygld_OZxZjkyCctetDY7aPYlP3Y7O_fUUgWqx8Z7MZE9RA1bso3bLXW6QIMJe6V5asUoWuoAtOp_THiCUjyEYpYYD5KOFzpgs0bV4MC2OiZU/s200/snap0095.jpg" width="197" /></a></div>
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<b> LIGAR</b>: And here we have our Final Boss, made famous by Napoleon Dynamite.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJd-FfKtePgBZZJlddpPIM3DJfYzXTNwA0sGeG6xIhHJYET3DIY8VXK6zMLODAfmFrLdgYtfc8ZSnxPJ_kx-pbBlUC5peX-Qlv1o3-AnHPBZNjBM-tYTyMC2bmQej6J4hUuvQ6NkcS8M/s1600/snap0113i.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaJd-FfKtePgBZZJlddpPIM3DJfYzXTNwA0sGeG6xIhHJYET3DIY8VXK6zMLODAfmFrLdgYtfc8ZSnxPJ_kx-pbBlUC5peX-Qlv1o3-AnHPBZNjBM-tYTyMC2bmQej6J4hUuvQ6NkcS8M/s200/snap0113i.jpg" width="200" /></a></div>
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<u><b>Odds & Ends:</b></u><br />
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Maps of Gran Mountain and Garloz from the instruction manual.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefiojv8mNBJXKIN6Mx0mzs7oz7TsHss3Snj3uNnAuDinh2hE6Q_qWeTpUqowGCrrEPlTi0f9A6MrkAGGErxYFLfQK9uG57wQoAFj1hvy2_Duy3fsoKEwSvjawtM4c-bZgRo7QK9wpbFU/s1600/ryg1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="217" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgefiojv8mNBJXKIN6Mx0mzs7oz7TsHss3Snj3uNnAuDinh2hE6Q_qWeTpUqowGCrrEPlTi0f9A6MrkAGGErxYFLfQK9uG57wQoAFj1hvy2_Duy3fsoKEwSvjawtM4c-bZgRo7QK9wpbFU/s640/ryg1.jpg" width="640" /></a></div>
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And a glance at the enemy mobs in the game as illustrated in the manual. <b>Animalized Men Wriggling Eerily </b>might be the most hilarious choice of words for enemies I've ever seen.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWAiTVYE_DDS9QoYmmGqY1Rhm0F6f5pResd0IhmTHSBq1YYhcNfuJSD5-ehavDUihnb5t0EXNpzsgvUoxxWoCR307McV3rKFTrLw1FIjwoDphorTTzA3fwuSpCgc9HzwfbptZuHalqHc/s1600/ryg2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCWAiTVYE_DDS9QoYmmGqY1Rhm0F6f5pResd0IhmTHSBq1YYhcNfuJSD5-ehavDUihnb5t0EXNpzsgvUoxxWoCR307McV3rKFTrLw1FIjwoDphorTTzA3fwuSpCgc9HzwfbptZuHalqHc/s400/ryg2.jpg" width="400" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE0EjdE5U16Xmr5JSytPKOD5fTB9EOzUI0pss1-3GdUFOTjLBS3JyMg3-sb5MNpIR7PAMxCRv8LpcX_LZO09_YG-NXGqJGGwBetb8nUv074mx8JAgSx31ovYekmE3jX3PGbDhHuCVBQ_4/s1600/ryg3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="296" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE0EjdE5U16Xmr5JSytPKOD5fTB9EOzUI0pss1-3GdUFOTjLBS3JyMg3-sb5MNpIR7PAMxCRv8LpcX_LZO09_YG-NXGqJGGwBetb8nUv074mx8JAgSx31ovYekmE3jX3PGbDhHuCVBQ_4/s400/ryg3.jpg" width="400" /></a></div>
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Here is one of Tecmo's advertisements for the game:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_1hzJDvDBIHIZlSrR81IRCM1CnhEVdIx9J75BhWY5Rey2yrsW7IhxXHPS57ef22xWh3N7MFhwQYqTywCXhCRFoyYKAdlW_4LqLQX3-bUdVi7yYmmejPMMtaZISuY5RQ5ihyphenhyphen0XDpGy1VE/s1600/rygar-flyer.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_1hzJDvDBIHIZlSrR81IRCM1CnhEVdIx9J75BhWY5Rey2yrsW7IhxXHPS57ef22xWh3N7MFhwQYqTywCXhCRFoyYKAdlW_4LqLQX3-bUdVi7yYmmejPMMtaZISuY5RQ5ihyphenhyphen0XDpGy1VE/s640/rygar-flyer.jpg" width="492" /></a></div>
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And the back of the NES box:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg23BNFz-8taituHi87EF_5Wf2iG_3qU004Xy0ORU6TGhHvm98OW-5yzk7zvhY7B86nRoLVXDGFq4mFBYmJebGTokEHhrqeJ-XujkLYpzQHQ0Sat9Tkx70sMuTcGdZ7VcxmvozlRSZXM5g/s1600/rygar_box_back.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg23BNFz-8taituHi87EF_5Wf2iG_3qU004Xy0ORU6TGhHvm98OW-5yzk7zvhY7B86nRoLVXDGFq4mFBYmJebGTokEHhrqeJ-XujkLYpzQHQ0Sat9Tkx70sMuTcGdZ7VcxmvozlRSZXM5g/s640/rygar_box_back.jpg" width="448" /></a></div>
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The Underground Cave song is easily the best song in the game...check it out!<br />
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<object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/4gmxEGmA_3A/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/4gmxEGmA_3A&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/4gmxEGmA_3A&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object></div>
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Hope you enjoyed this in-depth look at one of my favorite NES games. Check back soon as there is more to come!<br />
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<span id="goog_1727584400"></span><span id="goog_1727584401"></span>Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-53310309523585709302012-03-12T22:31:00.004-07:002013-05-30T11:04:50.086-07:00Game Music: Parasite Eve OST<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnxgFO_D77VLP6GAtTbUaIzzglYtS7hqRu4eEjPswq2OlOalO3joJedal5OYcIbV5snAbzxGfRE2fppo4K90cWCyfcSTFx_I7-hWLf2Fq-ce92dfu1_WgJkM5UdbJV-GA4gn9BtQ9xSUs/s1600/cover_l.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnxgFO_D77VLP6GAtTbUaIzzglYtS7hqRu4eEjPswq2OlOalO3joJedal5OYcIbV5snAbzxGfRE2fppo4K90cWCyfcSTFx_I7-hWLf2Fq-ce92dfu1_WgJkM5UdbJV-GA4gn9BtQ9xSUs/s400/cover_l.jpg" width="400" /> </a> </div>
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<span style="color: red;">Parasite Eve </span>(Playstation, 1998) stands out for me as one of the best survival horror games to ever grace the PSone...a statement made bona fide alongside an excellent soundtrack by <b>Yoko Shimomura.</b> Shimomura, who has also scored amazing soundtracks for games like Kingdom Hearts and Legend of Mana, really hit a nerve with his chilling, repetitive effects and beeps...sounding like a mass of mitochondria marching toward your doom.<br />
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A good example of that is the track, "Wheel of Fortune" which plays during the Museum level. The song builds and builds to a point where you can cut the tension with a knife:<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/hC63E9xH1ig?feature=player_embedded' frameborder='0'></iframe></div>
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And then we have a little piece entitled, " Escape From U.B."...a song I consider the greatest final boss music ever. It might be slow in picking up, but hang around until the 2:38 mark and it really gets powerfully dramatic. Awesome stuff.<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/TcvvNO4v5eY?feature=player_embedded' frameborder='0'></iframe></div>
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There's also the "Main Theme" itself...a beautiful piece of music that can rival that of any epic movie. Although somber and moody, it really takes you on a ride:<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/phYBqmYVtMs?feature=player_embedded' frameborder='0'></iframe></div>
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While some lemons do exist on this OST (I wasn't particularly fond of the digital operatic singing), with two CD's full of music there is plenty to check out and add to your MP3 playlists. Head on over to <a href="http://youtu.be/phYBqmYVtMs" target="_blank"><span style="background-color: blue;">Blue Laguna</span> </a>and download the full album.Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com0tag:blogger.com,1999:blog-1554304210801534070.post-22022919508397004932012-03-11T21:34:00.004-07:002012-03-29T14:35:54.223-07:00A Mega Man Box Art Gallery.<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKYpSW7tH4iJ3gwhu5HEqEwyCcPToBAp8xxQhBX-1sSctll39FHuhTOUKt2jUk26UC7jBAXmZh5mV4LwpyzepWx_jbldkDLpVh4OGdP994TIIlPA6lIootCoyqi9JXNYlFGptkcnJR4gw/s1600/Mega_Man_1_box_artwork.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKYpSW7tH4iJ3gwhu5HEqEwyCcPToBAp8xxQhBX-1sSctll39FHuhTOUKt2jUk26UC7jBAXmZh5mV4LwpyzepWx_jbldkDLpVh4OGdP994TIIlPA6lIootCoyqi9JXNYlFGptkcnJR4gw/s640/Mega_Man_1_box_artwork.jpg" width="452" /></a></div><br />
Many gamers regard the North American box art of the original Mega Man NES game as the holy grail of bad game covers, and it's easy to see why: The artwork is amateur at best, and resembles nothing like the actual game...I'd be willing to bet the artist was told to draw a "mega man" without any knowledge about the game itself. But the cover has gone on to become an infamous piece of gaming history, and the "bad" box art Mega Man even makes an appearance as a <a href="http://shoryuken.com/2012/01/27/yoshinori-ono-explains-why-bad-box-art-mega-man-was-chosen-for-street-fighter-x-tekken/" target="_blank"><b>playable character</b></a> in the recently released Street Fighter X Tekken game.<br />
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The series has gone on to feature other interesting box art choices (to say the least), so let's take a look at the rest of the bunch. Here is the PAL box art version of the first game, which is superior in every way:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGlk6lIuRlsqqpuzTrOUBKNoNaeYisewYkg7DeC3CgsQWqqOxWhDiNWBlY8o8QyQ4_tgmd2lsJhtRcUWFTL4RbXCbDva_O9wq3Sqgv1HySDw9nMicpgQay7OjqJlzTJ2sc0-BXsv4H-TU/s1600/boxart-mm1-eu.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGlk6lIuRlsqqpuzTrOUBKNoNaeYisewYkg7DeC3CgsQWqqOxWhDiNWBlY8o8QyQ4_tgmd2lsJhtRcUWFTL4RbXCbDva_O9wq3Sqgv1HySDw9nMicpgQay7OjqJlzTJ2sc0-BXsv4H-TU/s640/boxart-mm1-eu.jpg" width="444" /></a></div><br />
The NA version of Mega Man 2 might have been an improvement over the first...but not by much. Here, we see that the artist has the suit colored correctly, but this Mega Man is still holding a gun instead of an arm cannon, and he appears to be a middle-aged man instead of a kid. We really can't use the "couldn't play the game" excuse as the first game had been out for over a year at this point.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTddwIqr-JJhN0LwoekiJ-mf8mruwFqVHk4ngCRUtcAIqUo-QZjNY0C1I8QjvQ_YGfCIXrAQ2CeBez4G3qCgCrPAidbWVnTOCbya7vmUb3SNKBfGg3BolinmS-9L_zBCNcrNEZi70RVk/s1600/mega_man2_box_us.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgoTddwIqr-JJhN0LwoekiJ-mf8mruwFqVHk4ngCRUtcAIqUo-QZjNY0C1I8QjvQ_YGfCIXrAQ2CeBez4G3qCgCrPAidbWVnTOCbya7vmUb3SNKBfGg3BolinmS-9L_zBCNcrNEZi70RVk/s640/mega_man2_box_us.jpg" width="464" /></a></div><br />
The PAL version of Mega Man 2 again trumps the NA version with this awesome painted cover:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPPvNQZd_UqU5G7BRvnOkb80fkMY5gz1yjlf3jNd41-ky_nSu8mTXGsp3t-f0-xyIDzyifRJmipK4sWB4qNdPkklA9g0Vqs8PGwnWMm11WJRzocSq7cJB8mfZXxKC0RWU_znp9PBQcdWM/s1600/132415221868.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPPvNQZd_UqU5G7BRvnOkb80fkMY5gz1yjlf3jNd41-ky_nSu8mTXGsp3t-f0-xyIDzyifRJmipK4sWB4qNdPkklA9g0Vqs8PGwnWMm11WJRzocSq7cJB8mfZXxKC0RWU_znp9PBQcdWM/s640/132415221868.jpg" width="466" /></a></div><br />
The third time was a charm for the NA release of Mega Man 3. They finally got the character right, but it looks like Lucky the Leprechaun snuck into the Mega Man suit this time around with that wily grin on his face. The enemies look good at least, and it's a huge improvement over the first two covers.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOn-5BXTM2283z-FOR_B6W6xXm8rUplNFDayA32oj2EWcIYcRcSwP-gQebcJo1PQ0R8A_MLBwm_sbsRZyTQkt4R9i8boV9nxfM4TXK9YgAFrUahhXaXToQ3hyphenhyphen9l9PYrB904m75zew3sc/s1600/mega_man3_box_us.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvOn-5BXTM2283z-FOR_B6W6xXm8rUplNFDayA32oj2EWcIYcRcSwP-gQebcJo1PQ0R8A_MLBwm_sbsRZyTQkt4R9i8boV9nxfM4TXK9YgAFrUahhXaXToQ3hyphenhyphen9l9PYrB904m75zew3sc/s640/mega_man3_box_us.jpg" width="464" /></a></div><br />
The PAL version of Mega Man 3 is again superior, but that crazy-looking Dr. Wily in the background has always freaked me out:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_VOhVstUfYPSQ9VAHYfdcATBynmTOfJJNOj3syRO-uz3dHgHdeYZPfkMuPT9IoVQ41P7QIBs0XFGOsda50V_KY9wcGp_I5tFtfk2h7nDEkx8WRi9ieLORXDL4j6FrkMbOSqyd2bicJA/s1600/megaman3alt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiw_VOhVstUfYPSQ9VAHYfdcATBynmTOfJJNOj3syRO-uz3dHgHdeYZPfkMuPT9IoVQ41P7QIBs0XFGOsda50V_KY9wcGp_I5tFtfk2h7nDEkx8WRi9ieLORXDL4j6FrkMbOSqyd2bicJA/s640/megaman3alt.jpg" width="466" /></a></div><br />
Mega Man 4 would mark the first time both versions would feature the same artwork...a wise decision:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtZlrRpDxoB0qN2esr53G0tg3JLvt_IzXbykmuQAP8jtZK_RDJjfZMR9wiKQVPp5jq8ZR1O9CTV-vtdXE7l3fR_WYeqd8LqGD0VT3ybY97DoND1ioVZRJ5lasaxggy15P0jGG-KmO6skw/s1600/mega-man-4-box-art-front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjtZlrRpDxoB0qN2esr53G0tg3JLvt_IzXbykmuQAP8jtZK_RDJjfZMR9wiKQVPp5jq8ZR1O9CTV-vtdXE7l3fR_WYeqd8LqGD0VT3ybY97DoND1ioVZRJ5lasaxggy15P0jGG-KmO6skw/s640/mega-man-4-box-art-front.jpg" width="454" /></a></div><br />
Mega Man 5 continued that trend with artwork that looks to be by the same artist:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOn9zELuRMQ408AfO7FqG2yMesdYYcOwuQjC8dFqaJIQht5Y5wjBhhanRaEc670QhyphenhyphenJVV2xWjeIa20URUqyQEIZo5yU6SwpnX6OiDktwP6STVqIQPFNVcdWfE98RILBsKGF47jz6HuB-w/s1600/mega-man-5-box-art-front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOn9zELuRMQ408AfO7FqG2yMesdYYcOwuQjC8dFqaJIQht5Y5wjBhhanRaEc670QhyphenhyphenJVV2xWjeIa20URUqyQEIZo5yU6SwpnX6OiDktwP6STVqIQPFNVcdWfE98RILBsKGF47jz6HuB-w/s640/mega-man-5-box-art-front.jpg" width="454" /></a></div><br />
Then came Mega Man 6, the last version for the NES console:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1DFFUhr-uH-8OkhuadWHc8AiphawaOpA9pbApjRrzQ97g7OtmOy1YmqNiR4Xi33-BPMx7firUbWjT3YFG8uH3VRso0Gt4pE21_0TRlLVFwY3OOMj3GfqpdR7cY6-HIgC2Pmg_Dk2C4MQ/s1600/megaman6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1DFFUhr-uH-8OkhuadWHc8AiphawaOpA9pbApjRrzQ97g7OtmOy1YmqNiR4Xi33-BPMx7firUbWjT3YFG8uH3VRso0Gt4pE21_0TRlLVFwY3OOMj3GfqpdR7cY6-HIgC2Pmg_Dk2C4MQ/s640/megaman6.jpg" width="452" /></a> </div><div class="separator" style="clear: both; text-align: center;"><br />
</div>Mega Man 7 sports the same style as 4 & 5:<br />
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</div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNKXEoIF-yX3zuCkEX2LJWQQEKaKSw_QdQzoSlhQDUzlvIgZx2sHjBjKQbA5qywsp_uWgdgUfslFnxmBhsjPkJqVxevdioGYWz9hW14Hg_Ka07BRHBBN2qgTedbF_PsEoSFWFwoDUqx3I/s1600/megaman7boxart2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="275" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNKXEoIF-yX3zuCkEX2LJWQQEKaKSw_QdQzoSlhQDUzlvIgZx2sHjBjKQbA5qywsp_uWgdgUfslFnxmBhsjPkJqVxevdioGYWz9hW14Hg_Ka07BRHBBN2qgTedbF_PsEoSFWFwoDUqx3I/s400/megaman7boxart2.jpg" width="400" /></a></div><br />
And the Mega Man 8 cover featured a more cartoony style, in what might be the most bland-looking of the bunch.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5d22xBVIZ2zdmKflyuNHKTkNhUg1j3i-mWz767mIY1bTDJgZ4zzUXk4SoIL2rZ8YA4c5XRarIf4IfULKdRf9jMD7VrHlizSZ9IK06raENHqhHv_WtnVKkGcaaQksVfOJ1jZ6ZDYGv0r0/s1600/MM8_us_boxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="390" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5d22xBVIZ2zdmKflyuNHKTkNhUg1j3i-mWz767mIY1bTDJgZ4zzUXk4SoIL2rZ8YA4c5XRarIf4IfULKdRf9jMD7VrHlizSZ9IK06raENHqhHv_WtnVKkGcaaQksVfOJ1jZ6ZDYGv0r0/s400/MM8_us_boxart.jpg" width="400" /></a></div><br />
And after well over a decade, the series made a return with Mega Man 9 featuring a homage to the box art of old with this awesome cover. Gotta love Dr. Wily's look in this one, and I still chuckle when I see this Mega Man holding a laser pistol along with his arm-cannon.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXvX9NhXQD-dc5LGkjkJT1gGXS19UreqxCqLrrlkyfKuBnY-SRbxZE1Hz9BTRT2V0YgEGZNDostLfMSIW1KOeOYIlo91ll3D3qWLDhbFq_X5R1W8U6SZnhI7fsV9y-uvFKM4jOzCT0ZU4/s1600/Mm9_boxart.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXvX9NhXQD-dc5LGkjkJT1gGXS19UreqxCqLrrlkyfKuBnY-SRbxZE1Hz9BTRT2V0YgEGZNDostLfMSIW1KOeOYIlo91ll3D3qWLDhbFq_X5R1W8U6SZnhI7fsV9y-uvFKM4jOzCT0ZU4/s640/Mm9_boxart.jpg" width="480" /></a></div><br />
And finally we have Mega Man 10, which also features a nice homage cover of awesome NA-flavored artwork:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO6SPtxyGi6d3CAmIoQkbF1h0tAhFD6suc_z5cHOt8Vcr2i9hieWODFwkYP0IodJTVOe4OfB8Tc99FE6hvk6CC_7hd2qFnwdMMvY46_sLEaqBIkDalWf5PvSgg1icID6eNB7SKVpcmLY/s1600/mm10promo-middle.jpg.scaled1000.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisO6SPtxyGi6d3CAmIoQkbF1h0tAhFD6suc_z5cHOt8Vcr2i9hieWODFwkYP0IodJTVOe4OfB8Tc99FE6hvk6CC_7hd2qFnwdMMvY46_sLEaqBIkDalWf5PvSgg1icID6eNB7SKVpcmLY/s640/mm10promo-middle.jpg.scaled1000.jpg" width="480" /></a></div><br />
And here is the full, fold-out version:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi51NuMhEj5hyphenhyphenhIudnm8rl_dbSvdbvJTCKMiDGga2AQSNyv_5rayXl64EUODxLLvnYlPd6A1r0EGyRJ4lkHPTiyjX9mhWPCBCR9WzA30JzuuyFRunoi6ILMoDObocBogZQLrWlXBPUQ4nE/s1600/Mega-Man-10-Art-full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="281" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi51NuMhEj5hyphenhyphenhIudnm8rl_dbSvdbvJTCKMiDGga2AQSNyv_5rayXl64EUODxLLvnYlPd6A1r0EGyRJ4lkHPTiyjX9mhWPCBCR9WzA30JzuuyFRunoi6ILMoDObocBogZQLrWlXBPUQ4nE/s640/Mega-Man-10-Art-full.jpg" width="640" /></a></div><br />
Lastly, I decided to throw in my favorite fan made cover of all time:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRuWgTiy3XxkVWv8xEYrqSq-BtRY1Grt8e6UZDF-vEeBf6qONAyNtcjdwiNc1XEKrz33FlP9ji4z7IReyLFGOu7X5QvddYgJgNlAZ57ysNWsvjKnbuIQymrsC7JbjAQak2wOvEdsIFec4/s1600/mega_man_retron_box_art_by_cadmiumred-d3gj71u.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRuWgTiy3XxkVWv8xEYrqSq-BtRY1Grt8e6UZDF-vEeBf6qONAyNtcjdwiNc1XEKrz33FlP9ji4z7IReyLFGOu7X5QvddYgJgNlAZ57ysNWsvjKnbuIQymrsC7JbjAQak2wOvEdsIFec4/s640/mega_man_retron_box_art_by_cadmiumred-d3gj71u.png" width="450" /></a></div><br />
And there you have it. Of course, there is a ton of other Mega Man games, versions, etc...so if you want to see the whole shebang, take a look at this Mega Man collection <b><a href="http://www.capcom-unity.com/mega_man/go/thread/view/7461/26781265/Pictures_of_my_entire_MegamanRockman_Collection" target="_blank">here</a></b>.<br />
<span id="goog_1133281272"></span><span id="goog_1133281273"></span>Anonymoushttp://www.blogger.com/profile/15246402522631083509noreply@blogger.com2